ChargerReturnToNavMesh::~ChargerReturnToNavMesh
0x00a8b130 · 25 bytes · __thiscall
_ZN22ChargerReturnToNavMeshD1Ev
Decompiled
undefined (1 param)
/* ChargerReturnToNavMesh::~ChargerReturnToNavMesh() */
void __thiscall ChargerReturnToNavMesh::~ChargerReturnToNavMesh(ChargerReturnToNavMesh *this)
{
*(undefined ***)this = &PTR__ChargerReturnToNavMesh_00d2f388;
*(undefined ***)(this + 4) = &PTR__ChargerReturnToNavMesh_00d2f4ec;
Action<Charger>::~Action((Action<Charger> *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.