L L4D2node

ChargerAttack::OnResume

0x00a8ade0 · 544 bytes · __thiscall

_ZN13ChargerAttack8OnResumeEP7ChargerP6ActionIS0_E

Decompiled

undefined (3 params)

/* ChargerAttack::OnResume(Charger*, Action<Charger>*) */

ChargerAttack * __thiscall
ChargerAttack::OnResume(ChargerAttack *this,Charger *param_1,Action *param_2)

{
  uint uVar1;
  char cVar2;
  undefined *puVar3;
  longdouble lVar4;
  
  if (param_2 != (Action *)0x0) {
    cVar2 = (**(code **)(*(int *)param_2 + 0x16c))(param_2);
    if (cVar2 != '\0') {
      uVar1 = *(uint *)(param_2 + 0x3e4c);
      if ((((uVar1 != 0xffffffff) &&
           (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
          (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar3 + 4) != 0)) {
        lVar4 = (longdouble)CountdownTimer::Now();
        if ((float)lVar4 + 2.0 != *(float *)(param_1 + 0x485c)) {
          (**(code **)(*(int *)(param_1 + 0x4854) + 4))(param_1 + 0x4854,param_1 + 0x485c);
          *(float *)(param_1 + 0x485c) = (float)lVar4 + 2.0;
        }
        if (*(float *)(param_1 + 0x4858) != 2.0) {
          (**(code **)(*(int *)(param_1 + 0x4854) + 4))(param_1 + 0x4854,param_1 + 0x4858);
          *(undefined4 *)(param_1 + 0x4858) = 0x40000000;
        }
      }
    }
  }
  if (*(float *)(param_1 + 0x482c) != -1.0) {
    (**(code **)(*(int *)(param_1 + 0x4824) + 4))(param_1 + 0x4824,param_1 + 0x482c);
    *(undefined4 *)(param_1 + 0x482c) = 0xbf800000;
  }
  if (*(float *)(param_1 + 0x4838) != -1.0) {
    (**(code **)(*(int *)(param_1 + 0x4830) + 4))(param_1 + 0x4830,param_1 + 0x4838);
    *(undefined4 *)(param_1 + 0x4838) = 0xbf800000;
  }
  PathFollower::Invalidate((PathFollower *)(param_1 + 0x38));
  lVar4 = (longdouble)CountdownTimer::Now();
  if ((float)lVar4 + 0.1 != *(float *)(param_1 + 0x4868)) {
    (**(code **)(*(int *)(param_1 + 0x4860) + 4))(param_1 + 0x4860,param_1 + 0x4868);
    *(float *)(param_1 + 0x4868) = (float)lVar4 + 0.1;
  }
  if (*(float *)(param_1 + 0x4864) != 0.1) {
    (**(code **)(*(int *)(param_1 + 0x4860) + 4))(param_1 + 0x4860,param_1 + 0x4864);
    *(undefined4 *)(param_1 + 0x4864) = 0x3dcccccd;
  }
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)