Charger::OnTakeDamage
0x00a7bd40 · 223 bytes · __thiscall
_ZN7Charger12OnTakeDamageERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* Charger::OnTakeDamage(CTakeDamageInfo const&) */
void __thiscall Charger::OnTakeDamage(Charger *this,CTakeDamageInfo *param_1)
{
char cVar1;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
float local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
local_6c = *(undefined4 *)param_1;
local_68 = *(undefined4 *)(param_1 + 4);
local_64 = *(undefined4 *)(param_1 + 8);
local_60 = *(undefined4 *)(param_1 + 0xc);
local_5c = *(undefined4 *)(param_1 + 0x10);
local_58 = *(undefined4 *)(param_1 + 0x14);
local_54 = *(undefined4 *)(param_1 + 0x18);
local_50 = *(undefined4 *)(param_1 + 0x1c);
local_4c = *(undefined4 *)(param_1 + 0x20);
local_48 = *(undefined4 *)(param_1 + 0x24);
local_44 = *(undefined4 *)(param_1 + 0x28);
local_40 = *(undefined4 *)(param_1 + 0x2c);
local_3c = *(undefined4 *)(param_1 + 0x30);
local_38 = *(undefined4 *)(param_1 + 0x34);
local_34 = *(undefined4 *)(param_1 + 0x38);
local_24 = *(undefined4 *)(param_1 + 0x48);
local_30 = *(float *)(param_1 + 0x3c);
local_2c = *(undefined4 *)(param_1 + 0x40);
local_20 = *(undefined4 *)(param_1 + 0x4c);
local_28 = *(undefined4 *)(param_1 + 0x44);
local_14 = *(undefined4 *)(param_1 + 0x58);
local_1c = *(undefined4 *)(param_1 + 0x50);
local_18 = *(undefined4 *)(param_1 + 0x54);
local_10 = *(undefined4 *)(param_1 + 0x5c);
cVar1 = CTerrorPlayer::IsCustomAbilityActive((CTerrorPlayer *)this);
if (cVar1 != '\0') {
local_30 = local_30 * 0.333;
}
CTerrorPlayer::OnTakeDamage((CTerrorPlayer *)this,(CTakeDamageInfo *)&local_6c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.