L L4D2node

ClosestVisibleSurvivorScan::operator()

0x00a7a0e0 · 732 bytes · __thiscall

_ZN26ClosestVisibleSurvivorScanclEP13CTerrorPlayer

Decompiled

undefined (2 params)

/* ClosestVisibleSurvivorScan::TEMPNAMEPLACEHOLDERVALUE(CTerrorPlayer*) */

undefined4 __thiscall
ClosestVisibleSurvivorScan::operator()(ClosestVisibleSurvivorScan *this,CTerrorPlayer *param_1)

{
  uint uVar1;
  char cVar2;
  int iVar3;
  float *pfVar4;
  undefined *puVar5;
  float fVar6;
  undefined **local_dc [4];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_39;
  
  if (((((*(CTerrorPlayer **)(this + 0x14) != param_1) &&
        (cVar2 = (**(code **)(*(int *)param_1 + 300))(param_1), cVar2 != '\0')) &&
       (iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1), iVar3 == 2)) &&
      ((this[0x18] == (ClosestVisibleSurvivorScan)0x0 ||
       (((cVar2 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar2 == '\0' &&
         ((((uVar1 = *(uint *)(param_1 + 0x3e68), uVar1 == 0xffffffff ||
            (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
           ((*(uint *)(puVar5 + 8) != uVar1 >> 0xc || (*(int *)(puVar5 + 4) == 0)))) &&
          ((cVar2 = CTerrorPlayer::IsTongueVictim(param_1), cVar2 == '\0' &&
           (cVar2 = CTerrorPlayer::IsPummelVictim(param_1), cVar2 == '\0')))))) &&
        (cVar2 = CTerrorPlayer::IsJockeyVictim(param_1), cVar2 == '\0')))))) &&
     (((this[0x19] == (ClosestVisibleSurvivorScan)0x0 ||
       (iVar3 = (**(code **)(*(int *)param_1 + 0x52c))(param_1), iVar3 == 0)) ||
      ((*(byte *)(iVar3 + 0x12d) & 0x80) == 0)))) {
    pfVar4 = (float *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
    fVar6 = (pfVar4[1] - *(float *)(this + 4)) * (pfVar4[1] - *(float *)(this + 4)) +
            (pfVar4[2] - *(float *)(this + 8)) * (pfVar4[2] - *(float *)(this + 8)) +
            (*pfVar4 - *(float *)this) * (*pfVar4 - *(float *)this);
    if (fVar6 < *(float *)(this + 0x10)) {
      CTraceFilterSimple::CTraceFilterSimple
                ((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,0,
                 IgnoreActorsTraceFilterFunction);
      local_dc[0] = &PTR_ShouldHitEntity_00c23430;
      pfVar4 = (float *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
      local_cc = *(float *)this;
      local_c8 = *(float *)(this + 4);
      local_bc = *pfVar4 - local_cc;
      local_c4 = *(float *)(this + 8);
      local_b8 = pfVar4[1] - local_c8;
      local_88 = 1;
      local_8c = 0;
      local_b4 = pfVar4[2] - local_c4;
      local_94 = 0;
      local_98 = 0;
      local_9c = 0;
      local_87 = local_b4 * local_b4 + local_b8 * local_b8 + local_bc * local_bc != 0.0;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      (**(code **)(*enginetrace + 0x14))
                (enginetrace,&local_cc,0x2006041,(CTraceFilterSimple *)local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
      }
      if ((1.0 <= local_44) && (local_39 == '\0')) {
        *(float *)(this + 0x10) = fVar6;
        *(CTerrorPlayer **)(this + 0xc) = param_1;
      }
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)