BoomerVomitOnVictim::Update
0x00a75540 · 881 bytes · __thiscall
_ZN19BoomerVomitOnVictim6UpdateEP6Boomerf
Decompiled
undefined (3 params)
/* BoomerVomitOnVictim::Update(Boomer*, float) */
BoomerVomitOnVictim * __thiscall
BoomerVomitOnVictim::Update(BoomerVomitOnVictim *this,Boomer *param_1,float param_2)
{
uint uVar1;
code *pcVar2;
char cVar3;
int *piVar4;
int *piVar5;
int iVar6;
undefined4 uVar7;
undefined *puVar8;
longdouble lVar9;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
uVar1 = *(uint *)(param_1 + 0x34);
if ((((uVar1 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar8 + 8) != uVar1 >> 0xc)) ||
((piVar5 = *(int **)(puVar8 + 4), piVar5 == (int *)0x0 ||
(cVar3 = (**(code **)(*piVar5 + 300))(piVar5), cVar3 == '\0')))) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "No victim";
return this;
}
uVar1 = *(uint *)((int)param_2 + 0x30bc);
if (((uVar1 == 0xffffffff) ||
((puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc ||
(*(uint *)(puVar8 + 8) != uVar1 >> 0xc)))) ||
(piVar5 = *(int **)(puVar8 + 4), piVar5 == (int *)0x0)) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "No vomit ability!";
return this;
}
piVar4 = (int *)(**(code **)(*(int *)param_2 + 0x9b4))(param_2);
uVar7 = 0;
uVar1 = *(uint *)(param_1 + 0x34);
if (uVar1 != 0xffffffff) {
puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
if ((puVar8 == (undefined *)0xfffffffc) || (*(uint *)(puVar8 + 8) != uVar1 >> 0xc)) {
uVar7 = 0;
}
else {
uVar7 = *(undefined4 *)(puVar8 + 4);
}
}
(**(code **)(*piVar4 + 0xc4))(piVar4,uVar7,2,0x3f800000,0,"Aiming vomit at victim",1,0x3e800000);
lVar9 = (longdouble)CountdownTimer::Now();
if (*(float *)(param_1 + 0x40) <= (float)lVar9) {
if (param_1[0x44] == (Boomer)0x0) {
uVar7 = 0;
uVar1 = *(uint *)(param_1 + 0x34);
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
uVar7 = *(undefined4 *)(puVar8 + 4);
}
cVar3 = (**(code **)(*(int *)((int)param_2 + 0x4028) + 0x11c))
((int)param_2 + 0x4028,uVar7,*(undefined4 *)(ZombieVomitRange._28_4_ + 0x2c)
);
if (cVar3 == '\0') {
piVar4 = (int *)(**(code **)(*(int *)param_2 + 0x9bc))(param_2);
local_30 = 0;
uVar1 = *(uint *)(param_1 + 0x34);
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
local_30 = *(undefined4 *)(puVar8 + 4);
}
cVar3 = (**(code **)(*piVar4 + 0xd0))(piVar4,local_30,1,0);
if (cVar3 != '\0') {
cVar3 = (**(code **)(*piVar5 + 0x32c))(piVar5);
if (cVar3 != '\0') {
piVar5 = (int *)(**(code **)(*(int *)param_2 + 0x9bc))(param_2);
pcVar2 = *(code **)(*piVar5 + 0xfc);
iVar6 = (**(code **)(*(int *)param_2 + 0x9b4))(param_2);
local_28 = *(undefined4 *)(iVar6 + 0x50);
local_24 = *(undefined4 *)(iVar6 + 0x54);
local_20 = *(undefined4 *)(iVar6 + 0x58);
/* try { // try from 00a75840 to 00a75841 has its CatchHandler @ 00a758d3 */
cVar3 = (*pcVar2)(piVar5,&local_28,0x3f733333);
if (cVar3 != '\0') {
(**(code **)(*(int *)param_2 + 0x938))(param_2,0xbf800000);
param_1[0x44] = (Boomer)0x1;
}
}
goto LAB_00a75868;
}
}
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "Lost my vomit target";
return this;
}
cVar3 = (**(code **)(*piVar5 + 0x354))(piVar5);
if (cVar3 == '\0') {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "Vomit completed";
return this;
}
}
LAB_00a75868:
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.