Boomer::CanBeShoved
0x00a64d80 · 119 bytes · __cdecl
_ZNK6Boomer11CanBeShovedEP11CBaseEntity
Decompiled
undefined (1 param)
/* Boomer::CanBeShoved(CBaseEntity*) const */
undefined4 Boomer::CanBeShoved(CBaseEntity *param_1)
{
uint uVar1;
char cVar2;
undefined4 uVar3;
undefined *puVar4;
int *piVar5;
if (*(int *)(param_1 + 0x4018) == 1) {
uVar1 = *(uint *)(param_1 + 0x30bc);
piVar5 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
piVar5 = *(int **)(puVar4 + 4);
}
cVar2 = (**(code **)(*piVar5 + 0x354))(piVar5);
if (cVar2 != '\0') {
return 0;
}
}
uVar3 = CTerrorPlayer::CanBeShoved(param_1);
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.