L L4D2node

Boomer::Boomer

0x00a644d0 · 228 bytes · __thiscall

_ZN6BoomerC2Ev

Decompiled

undefined (1 param)

/* Boomer::Boomer() */

void __thiscall Boomer::Boomer(Boomer *this)

{
  INextBot *pIVar1;
  BoomerIntention *this_00;
  BoomerLocomotion *this_01;
  PlayerBody *this_02;
  ZombieBotVision *this_03;
  
  BossZombiePlayerBot::BossZombiePlayerBot((BossZombiePlayerBot *)this);
  *(undefined ***)this = &PTR__Boomer_00d2ac08;
  *(undefined **)(this + 0x2364) = &DAT_00d2b5d4;
  *(undefined ***)(this + 0x4028) = &PTR__Boomer_00d2b5e8;
  *(undefined ***)(this + 0x4258) = &PTR_PressFireButton_00d2b738;
  *(undefined ***)(this + 0x4324) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x4328) = 0;
  *(undefined4 *)(this + 0x432c) = 0xbf800000;
                    /* try { // try from 00a6452d to 00a64531 has its CatchHandler @ 00a645b4 */
  this_00 = ::operator_new(0x20);
  pIVar1 = (INextBot *)(this + 0x4028);
                    /* try { // try from 00a64541 to 00a64545 has its CatchHandler @ 00a645d6 */
  BoomerIntention::BoomerIntention(this_00,pIVar1);
  *(BoomerIntention **)(this + 0x4318) = this_00;
                    /* try { // try from 00a64553 to 00a64557 has its CatchHandler @ 00a645b4 */
  this_01 = ::operator_new(0xbc);
                    /* try { // try from 00a64561 to 00a64565 has its CatchHandler @ 00a645d4 */
  BoomerLocomotion::BoomerLocomotion(this_01,pIVar1);
  *(BoomerLocomotion **)(this + 0x431c) = this_01;
                    /* try { // try from 00a64573 to 00a64577 has its CatchHandler @ 00a645b4 */
  this_02 = ::operator_new(0xac);
                    /* try { // try from 00a64581 to 00a64585 has its CatchHandler @ 00a645d2 */
  PlayerBody::PlayerBody(this_02,pIVar1);
  *(PlayerBody **)(this + 0x4314) = this_02;
                    /* try { // try from 00a64593 to 00a64597 has its CatchHandler @ 00a645b4 */
  this_03 = ::operator_new(0x16c);
                    /* try { // try from 00a645a1 to 00a645a5 has its CatchHandler @ 00a645c6 */
  ZombieBotVision::ZombieBotVision(this_03,pIVar1);
  *(ZombieBotVision **)(this + 0x4320) = this_03;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)