L L4D2node

InstallBotControl

0x00a5cca0 · 82 bytes · unknown

_Z17InstallBotControlv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* InstallBotControl() */

void InstallBotControl(void)

{
  ZombieManager *this;
  
  if (TheZombieManager != (ZombieManager *)0x0) {
    (**(code **)(*(int *)TheZombieManager + 4))(TheZombieManager);
  }
  this = malloc(0x290);
  _V_memset(this,0,0x290);
  ZombieManager::ZombieManager(this);
  TheZombieManager = this;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)