ZombieManager::~ZombieManager
0x00a5c910 · 298 bytes · __thiscall
_ZN13ZombieManagerD2Ev
Decompiled
undefined (1 param)
/* ZombieManager::~ZombieManager() */
void __thiscall ZombieManager::~ZombieManager(ZombieManager *this)
{
CUtlMemory<CNavArea*,int> *this_00;
CUtlMemory<CNavArea*,int> *pCVar1;
*(undefined ***)this = &PTR__ZombieManager_00d2a9f8;
*(undefined4 *)(this + 0x270) = 0;
CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x264));
*(undefined4 *)(this + 0x274) = *(undefined4 *)(this + 0x264);
CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x264));
*(undefined4 *)(this + 0x25c) = 0;
CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x250));
*(undefined4 *)(this + 0x260) = *(undefined4 *)(this + 0x250);
CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x250));
*(undefined4 *)(this + 0x248) = 0;
CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x23c));
*(undefined4 *)(this + 0x24c) = *(undefined4 *)(this + 0x23c);
CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)(this + 0x23c));
*(undefined4 *)(this + 0x1f0) = 0;
CUtlMemory<ZombieManager::MobSpawnArea_t,int>::Purge
((CUtlMemory<ZombieManager::MobSpawnArea_t,int> *)(this + 0x1e4));
*(undefined4 *)(this + 500) = *(undefined4 *)(this + 0x1e4);
CUtlMemory<ZombieManager::MobSpawnArea_t,int>::Purge
((CUtlMemory<ZombieManager::MobSpawnArea_t,int> *)(this + 0x1e4));
*(undefined4 *)(this + 0x1dc) = 0;
CUtlMemory<TerrorNavArea*,int>::Purge((CUtlMemory<TerrorNavArea*,int> *)(this + 0x1d0));
*(undefined4 *)(this + 0x1e0) = *(undefined4 *)(this + 0x1d0);
CUtlMemory<TerrorNavArea*,int>::Purge((CUtlMemory<TerrorNavArea*,int> *)(this + 0x1d0));
pCVar1 = (CUtlMemory<CNavArea*,int> *)(this + 0x14c);
do {
this_00 = pCVar1 + -0x14;
*(undefined4 *)(pCVar1 + -8) = 0;
CUtlMemory<CNavArea*,int>::Purge(this_00);
*(undefined4 *)(pCVar1 + -4) = *(undefined4 *)this_00;
CUtlMemory<CNavArea*,int>::Purge(this_00);
pCVar1 = this_00;
} while ((CUtlMemory<CNavArea*,int> *)(this + 0x70) != this_00);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.