ZombieManager::IsSpaceForZombieHere
0x00a59350 · 540 bytes · __thiscall
_ZNK13ZombieManager20IsSpaceForZombieHereERK6Vector
Decompiled
undefined (2 params)
/* ZombieManager::IsSpaceForZombieHere(Vector const&) const */
bool __thiscall ZombieManager::IsSpaceForZombieHere(ZombieManager *this,Vector *param_1)
{
int iVar1;
int iVar2;
CTraceFilterSimple local_cc [16];
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
float local_9c;
float local_98;
float local_94;
float local_8c;
float local_88;
float local_84;
undefined4 local_7c;
undefined1 local_78;
undefined1 local_77;
Vector local_60 [12];
Vector local_54 [32];
float local_34;
char local_29;
iVar1 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
iVar2 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
local_7c = 0;
local_77 = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_8c = (*(float *)(iVar1 + 0x18) - *(float *)(iVar2 + 0xc)) * 0.5;
local_88 = (*(float *)(iVar1 + 0x1c) - *(float *)(iVar2 + 0x10)) * 0.5;
local_84 = (*(float *)(iVar1 + 0x20) - *(float *)(iVar2 + 0x14)) * 0.5;
local_78 = local_88 * local_88 + local_8c * local_8c + local_84 * local_84 < 1e-06;
local_9c = (*(float *)(iVar1 + 0x18) + *(float *)(iVar2 + 0xc)) * 0.5;
local_bc = *(float *)param_1 + local_9c;
local_98 = (*(float *)(iVar1 + 0x1c) + *(float *)(iVar2 + 0x10)) * 0.5;
local_b8 = *(float *)(param_1 + 4) + local_98;
local_94 = (*(float *)(iVar1 + 0x20) + *(float *)(iVar2 + 0x14)) * 0.5;
local_9c = -local_9c;
local_98 = -local_98;
local_b4 = *(float *)(param_1 + 8) + local_94;
local_94 = -local_94;
CTraceFilterSimple::CTraceFilterSimple
(local_cc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x202420b,local_cc,local_60);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_60,local_54,0xff,0xff,0,true,-1.0);
}
return local_29 == '\0' && 1.0 <= local_34;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.