L L4D2node

ZombieManager::OnNavAreaRemoved

0x00a59300 · 68 bytes · __cdecl

_ZN13ZombieManager16OnNavAreaRemovedEP13TerrorNavArea

Decompiled

undefined (1 param)

/* ZombieManager::OnNavAreaRemoved(TerrorNavArea*) */

void ZombieManager::OnNavAreaRemoved(TerrorNavArea *param_1)

{
  int iVar1;
  
  iVar1 = 0;
  *(undefined4 *)(param_1 + 0x1f0) = 0;
  *(undefined4 *)(param_1 + 0x248) = 0;
  *(undefined4 *)(param_1 + 0x25c) = 0;
  do {
    *(undefined4 *)(param_1 + iVar1 + 0x7c) = 0;
    iVar1 = iVar1 + 0x14;
  } while (iVar1 != 0xdc);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)