ZombieManager::IsMobWaitingToSpawn
0x00a591f0 · 73 bytes · __thiscall
_ZNK13ZombieManager19IsMobWaitingToSpawnEv
Decompiled
undefined (1 param)
/* ZombieManager::IsMobWaitingToSpawn() const */
bool __thiscall ZombieManager::IsMobWaitingToSpawn(ZombieManager *this)
{
int iVar1;
int iVar2;
int iVar3;
iVar2 = CDirector::GetCommonInfectedLimit(TheDirector);
iVar1 = *(int *)(this + 0x210);
iVar3 = CDirectorTacticalServices::GetCommonInfectedCount
(*(CDirectorTacticalServices **)(TheDirector + 0x628),0);
return iVar2 - iVar3 < iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.