ZombieManager::SpawnAmbientMob
0x00a58c40 · 64 bytes · __thiscall
_ZN13ZombieManager15SpawnAmbientMobEi
Decompiled
undefined (2 params)
/* ZombieManager::SpawnAmbientMob(int) */
void __thiscall ZombieManager::SpawnAmbientMob(ZombieManager *this,int param_1)
{
char cVar1;
cVar1 = CTerrorGameRules::IsGenericCooperativeMode();
if (cVar1 != '\0') {
cVar1 = CDirector::IsFinale(TheDirector);
if ((cVar1 == '\0') && (**(int **)(TheDirector + 0x638) != 1)) {
*(int *)(this + 0x234) = param_1;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.