ZombieManager::SpawnITMob
0x00a58b10 · 139 bytes · __thiscall
_ZN13ZombieManager10SpawnITMobEi
Decompiled
undefined (2 params)
/* ZombieManager::SpawnITMob(int) */
void __thiscall ZombieManager::SpawnITMob(ZombieManager *this,int param_1)
{
int iVar1;
UTIL_LogPrintf("%3.2f: (MOB) SpawnITMob requested of size %d.\n",
(double)*(float *)(gpGlobals + 0xc),param_1);
iVar1 = *(int *)(this + 0x210);
if (*(int *)(this + 0x210) < param_1) {
*(int *)(this + 0x210) = param_1;
iVar1 = param_1;
}
UTIL_LogPrintf("%3.2f: (MOB) SpawnITMob will make %d.\n",(double)*(float *)(gpGlobals + 0xc),iVar1
);
*(undefined4 *)(this + 0x214) = 2;
*(undefined4 *)(this + 0x1f0) = 0;
*(undefined4 *)(this + 0x1dc) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.