L L4D2node

RemoveBotControl

0x00a586e0 · 46 bytes · unknown

_Z16RemoveBotControlv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* RemoveBotControl() */

void RemoveBotControl(void)

{
  if (TheZombieManager != (int *)0x0) {
    (**(code **)(*TheZombieManager + 4))(TheZombieManager);
    TheZombieManager = (int *)0x0;
    return;
  }
  TheZombieManager = (int *)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)