ZombieBotVision::IsIgnored
0x00a573f0 · 254 bytes · __thiscall
_ZNK15ZombieBotVision9IsIgnoredEP11CBaseEntity
Decompiled
undefined (2 params)
/* ZombieBotVision::IsIgnored(CBaseEntity*) const */
bool __thiscall ZombieBotVision::IsIgnored(ZombieBotVision *this,CBaseEntity *param_1)
{
char cVar1;
char cVar2;
int *piVar3;
CBaseEntity *pCVar4;
int iVar5;
cVar1 = IsInCommentaryMode();
if (((cVar1 == '\0') || (cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar1 == '\0'))
|| (cVar2 = (**(code **)(*(int *)param_1 + 0x778))(param_1), cVar2 != '\0')) {
piVar3 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
pCVar4 = (CBaseEntity *)(**(code **)(*piVar3 + 0xb4))(piVar3);
iVar5 = CBaseEntity::GetTeamNumber(pCVar4);
if (iVar5 != 4) {
piVar3 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
piVar3 = (int *)(**(code **)(*piVar3 + 0xb4))(piVar3);
cVar1 = (**(code **)(*piVar3 + 0x16c))(piVar3);
if (cVar1 != '\0') {
return false;
}
piVar3 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
piVar3 = (int *)(**(code **)(*piVar3 + 0xc4))(piVar3);
cVar1 = (**(code **)(*piVar3 + 0x100))(piVar3,0);
if (cVar1 != '\0') {
pCVar4 = (CBaseEntity *)(**(code **)(*(int *)param_1 + 0x144))(param_1);
if (pCVar4 == (CBaseEntity *)0x0) {
return false;
}
iVar5 = CBaseEntity::GetTeamNumber(pCVar4);
return iVar5 == 3;
}
}
cVar1 = '\x01';
}
return (bool)cVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.