ZombieBotVision::GetMinRecognizeTime
0x00a57170 · 88 bytes · __thiscall
_ZNK15ZombieBotVision19GetMinRecognizeTimeEv
Decompiled
undefined (1 param)
/* ZombieBotVision::GetMinRecognizeTime() const */
longdouble __thiscall ZombieBotVision::GetMinRecognizeTime(ZombieBotVision *this)
{
char cVar1;
int *piVar2;
float fVar3;
piVar2 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
piVar2 = (int *)(**(code **)(*piVar2 + 0xc4))(piVar2);
cVar1 = (**(code **)(*piVar2 + 0x114))(piVar2,0);
fVar3 = *(float *)(this + 0x164);
if (cVar1 == '\0') {
fVar3 = *(float *)(this + 0x168);
}
return (longdouble)fVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.