ZombieBotBody::StartActivity
0x00a4c750 · 966 bytes · __thiscall
_ZN13ZombieBotBody13StartActivityE8Activityj
Decompiled
undefined (3 params)
/* ZombieBotBody::StartActivity(Activity, unsigned int) */
undefined4 __thiscall ZombieBotBody::StartActivity(ZombieBotBody *this,int param_2,uint param_3)
{
CBaseEdict *pCVar1;
char cVar2;
undefined4 uVar3;
int iVar4;
int *piVar5;
int *piVar6;
undefined4 uVar7;
undefined4 uVar8;
INextBot *pIVar9;
CBaseAnimating *pCVar10;
int in_GS_OFFSET;
undefined1 local_24;
undefined1 local_23;
undefined1 local_22;
undefined1 local_21;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
uVar3 = (**(code **)(*(int *)this + 0xe8))(this,4);
if ((char)uVar3 != '\0') {
uVar7 = ActivityList_NameForIndex(*(int *)(this + 0x50));
uVar8 = ActivityList_NameForIndex(param_2);
local_24 = 0xff;
local_23 = 0;
local_22 = 0;
local_21 = 0xff;
pIVar9 = (INextBot *)(**(code **)(*(int *)this + 0xb0))(this);
uVar3 = 0;
INextBot::DebugConColorMsg
(pIVar9,8,&local_24,
"IBody::StartActivity %s failed, current activity %s is ACTIVITY_UNINTERRUPTIBLE\n",
uVar8,uVar7);
goto LAB_00a4c886;
}
if (*(int *)(this + 0x50) == 0x29a) {
piVar6 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
piVar6 = (int *)(**(code **)(*piVar6 + 0xc0))(piVar6);
if (((piVar6 != (int *)0x0) && (cVar2 = (**(code **)(*piVar6 + 0xf8))(piVar6), cVar2 == '\0'))
&& (cVar2 = (**(code **)(*piVar6 + 0x114))(piVar6), cVar2 == '\0')) {
local_24 = 0xff;
local_23 = 0;
local_22 = 0;
local_21 = 0xff;
pIVar9 = (INextBot *)(**(code **)(*(int *)this + 0xb0))(this);
INextBot::DebugConColorMsg
(pIVar9,8,&local_24,"IBody::StartActivity failed, actor is falling\n");
goto LAB_00a4c886;
}
}
piVar6 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 00a4ca76 to 00a4cb42 has its CatchHandler @ 00a4cb4d */
if (((param_2 == 0x26e) &&
(iVar4 = CBaseEntity::GetGender(*(CBaseEntity **)(this + 0x14)), iVar4 == 0xf)) &&
(iVar4 = RandomInt(1,100), iVar4 < 0x33)) {
iVar4 = RandomInt(0,1);
if (iVar4 == 0) {
iVar4 = CBaseAnimating::LookupSequence
(*(CBaseAnimating **)(this + 0x14),"shoved_backward_04g");
goto LAB_00a4c7be;
}
if (iVar4 == 1) {
iVar4 = CBaseAnimating::LookupSequence
(*(CBaseAnimating **)(this + 0x14),"shoved_backward_04j");
goto LAB_00a4c7be;
}
if (*(int *)(this + 0x58) != -1) goto LAB_00a4c7ca;
LAB_00a4cad0:
local_24 = 0xff;
local_23 = 0;
local_22 = 0;
local_21 = 0xff;
pIVar9 = (INextBot *)(**(code **)(*(int *)this + 0xb0))(this);
INextBot::DebugConColorMsg
(pIVar9,8,&local_24,"IBody::StartActivity failed, activity not available\n");
}
else {
/* try { // try from 00a4c7b8 to 00a4c82b has its CatchHandler @ 00a4cb4d */
iVar4 = (**(code **)(*(int *)this + 0xdc))(this,param_2);
LAB_00a4c7be:
*(int *)(this + 0x58) = iVar4;
if (iVar4 == -1) goto LAB_00a4cad0;
LAB_00a4c7ca:
if (*(int *)(this + 0x50) != -1) {
piVar5 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
(**(code **)(*piVar5 + 0x38))(piVar5,*(undefined4 *)(this + 0x50));
}
pCVar10 = *(CBaseAnimating **)(this + 0x14);
if (*(float *)(pCVar10 + 0x468) != 1.0) {
if (pCVar10[0x6c] == (CBaseAnimating)0x0) {
pCVar1 = *(CBaseEdict **)(pCVar10 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
pCVar10[0x70] = (CBaseAnimating)((byte)pCVar10[0x70] | 1);
}
*(undefined4 *)(pCVar10 + 0x468) = 0x3f800000;
pCVar10 = *(CBaseAnimating **)(this + 0x14);
}
CBaseAnimating::SetSequence(pCVar10,*(int *)(this + 0x58));
pCVar10 = *(CBaseAnimating **)(this + 0x14);
if (*(float *)(pCVar10 + 0x490) != 0.0) {
if (pCVar10[0x6c] == (CBaseAnimating)0x0) {
pCVar1 = *(CBaseEdict **)(pCVar10 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
/* try { // try from 00a4c8ba to 00a4c8fe has its CatchHandler @ 00a4cb4d */
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
pCVar10[0x70] = (CBaseAnimating)((byte)pCVar10[0x70] | 1);
}
*(undefined4 *)(pCVar10 + 0x490) = 0;
pCVar10 = *(CBaseAnimating **)(this + 0x14);
}
CBaseAnimating::ResetSequenceInfo(pCVar10);
*(uint *)(this + 0x54) = param_3;
*(int *)(this + 0x50) = param_2;
if ((((param_2 < 0x246) || ((0x24e < param_2 && (param_2 != 0x29a)))) && (4 < param_2 - 0x296U))
&& ((param_3 & 8) == 0)) {
*(int *)(this + 0x5c) = param_2;
*(uint *)(this + 0x60) = param_3;
}
if ((param_2 - 0x289U < 9) && ((1 << ((byte)(param_2 - 0x289U) & 0x1f) & 0x1efU) != 0)) {
this[0x48] = (ZombieBotBody)0x1;
uVar3 = 1;
}
else {
this[0x48] = (ZombieBotBody)0x0;
uVar3 = 1;
}
}
(**(code **)(*piVar6 + 0x6c))(piVar6);
LAB_00a4c886:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return uVar3;
}
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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