L L4D2node

ZombieBotBody::OnModelChanged

0x00a4bbc0 · 667 bytes · __thiscall

_ZN13ZombieBotBody14OnModelChangedEv

Decompiled

undefined (1 param)

/* ZombieBotBody::OnModelChanged() */

void __thiscall ZombieBotBody::OnModelChanged(ZombieBotBody *this)

{
  int *piVar1;
  CBaseAnimating *this_00;
  undefined4 uVar2;
  int iVar3;
  CStudioHdr *pCVar4;
  CStudioHdr *pCVar5;
  
  piVar1 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
  this_00 = (CBaseAnimating *)(**(code **)(*piVar1 + 0xb4))(piVar1);
  if (this_00 == (CBaseAnimating *)0x0) {
    return;
  }
  uVar2 = CBaseAnimating::LookupAttachment(this_00,"forward");
  *(undefined4 *)(this + 0x18) = uVar2;
  pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
  if (pCVar4 == (CStudioHdr *)0x0) {
    iVar3 = CBaseEntity::GetModel((CBaseEntity *)this_00);
    if (iVar3 == 0) {
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr(this_00);
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    pCVar5 = (CStudioHdr *)0x0;
    if (pCVar4 != (CStudioHdr *)0x0) goto LAB_00a4bc0c;
  }
  else {
LAB_00a4bc0c:
    pCVar5 = (CStudioHdr *)0x0;
    if (*(int *)pCVar4 != 0) {
      pCVar5 = pCVar4;
    }
  }
  uVar2 = CBaseAnimating::LookupPoseParameter(this_00,pCVar5,"move_x");
  *(undefined4 *)(this + 0x68) = uVar2;
  pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
  if (pCVar4 == (CStudioHdr *)0x0) {
    iVar3 = CBaseEntity::GetModel((CBaseEntity *)this_00);
    if (iVar3 == 0) {
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr(this_00);
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    pCVar5 = (CStudioHdr *)0x0;
    if (pCVar4 != (CStudioHdr *)0x0) goto LAB_00a4bc3a;
  }
  else {
LAB_00a4bc3a:
    pCVar5 = (CStudioHdr *)0x0;
    if (*(int *)pCVar4 != 0) {
      pCVar5 = pCVar4;
    }
  }
  uVar2 = CBaseAnimating::LookupPoseParameter(this_00,pCVar5,"move_y");
  *(undefined4 *)(this + 0x6c) = uVar2;
  pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
  if (pCVar4 == (CStudioHdr *)0x0) {
    iVar3 = CBaseEntity::GetModel((CBaseEntity *)this_00);
    if (iVar3 == 0) {
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr(this_00);
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    pCVar5 = (CStudioHdr *)0x0;
    if (pCVar4 != (CStudioHdr *)0x0) goto LAB_00a4bc68;
  }
  else {
LAB_00a4bc68:
    pCVar5 = (CStudioHdr *)0x0;
    if (*(int *)pCVar4 != 0) {
      pCVar5 = pCVar4;
    }
  }
  uVar2 = CBaseAnimating::LookupPoseParameter(this_00,pCVar5,"body_yaw");
  *(undefined4 *)(this + 0x70) = uVar2;
  pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
  if (pCVar4 == (CStudioHdr *)0x0) {
    iVar3 = CBaseEntity::GetModel((CBaseEntity *)this_00);
    if (iVar3 == 0) {
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr(this_00);
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    pCVar5 = (CStudioHdr *)0x0;
    if (pCVar4 != (CStudioHdr *)0x0) goto LAB_00a4bc96;
  }
  else {
LAB_00a4bc96:
    pCVar5 = (CStudioHdr *)0x0;
    if (*(int *)pCVar4 != 0) {
      pCVar5 = pCVar4;
    }
  }
  uVar2 = CBaseAnimating::LookupPoseParameter(this_00,pCVar5,"body_pitch");
  *(undefined4 *)(this + 0x74) = uVar2;
  pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
  if (pCVar4 == (CStudioHdr *)0x0) {
    iVar3 = CBaseEntity::GetModel((CBaseEntity *)this_00);
    if (iVar3 == 0) {
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr(this_00);
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    pCVar5 = (CStudioHdr *)0x0;
    if (pCVar4 != (CStudioHdr *)0x0) goto LAB_00a4bcc4;
  }
  else {
LAB_00a4bcc4:
    pCVar5 = (CStudioHdr *)0x0;
    if (*(int *)pCVar4 != 0) {
      pCVar5 = pCVar4;
    }
  }
  uVar2 = CBaseAnimating::LookupPoseParameter(this_00,pCVar5,"lean_yaw");
  *(undefined4 *)(this + 0x78) = uVar2;
  pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
  if (pCVar4 == (CStudioHdr *)0x0) {
    iVar3 = CBaseEntity::GetModel((CBaseEntity *)this_00);
    if (iVar3 == 0) {
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr(this_00);
      pCVar4 = *(CStudioHdr **)(this_00 + 0x13e0);
    }
    pCVar5 = (CStudioHdr *)0x0;
    if (pCVar4 == (CStudioHdr *)0x0) goto LAB_00a4bcfb;
  }
  pCVar5 = (CStudioHdr *)0x0;
  if (*(int *)pCVar4 != 0) {
    pCVar5 = pCVar4;
  }
LAB_00a4bcfb:
  uVar2 = CBaseAnimating::LookupPoseParameter(this_00,pCVar5,"lean_pitch");
  *(undefined4 *)(this + 0x7c) = uVar2;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)