ZombieBotBody::GetHullHeight
0x00a4b850 · 84 bytes · __thiscall
_ZNK13ZombieBotBody13GetHullHeightEv
Decompiled
undefined (1 param)
/* ZombieBotBody::GetHullHeight() const */
longdouble __thiscall ZombieBotBody::GetHullHeight(ZombieBotBody *this)
{
int iVar1;
longdouble lVar2;
iVar1 = (**(code **)(*(int *)this + 0xfc))(this);
if (0 < iVar1) {
if (iVar1 < 3) {
/* WARNING: Could not recover jumptable at 0x00a4b8a8. Too many branches */
/* WARNING: Treating indirect jump as call */
lVar2 = (longdouble)(**(code **)(*(int *)this + 0x124))();
return lVar2;
}
if (iVar1 == 4) {
return (longdouble)16.0;
}
}
/* WARNING: Could not recover jumptable at 0x00a4b890. Too many branches */
/* WARNING: Treating indirect jump as call */
lVar2 = (longdouble)(**(code **)(*(int *)this + 0x120))();
return lVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.