ZombieBotBody::GetHullMins
0x00a4b660 · 86 bytes · __thiscall
_ZNK13ZombieBotBody11GetHullMinsEv
Decompiled
undefined (1 param)
/* ZombieBotBody::GetHullMins() const */
ZombieBotBody * __thiscall ZombieBotBody::GetHullMins(ZombieBotBody *this)
{
longdouble lVar1;
lVar1 = (longdouble)(**(code **)(*(int *)this + 0x118))(this);
*(undefined4 *)(this + 0xac) = 0;
*(float *)(this + 0xa4) = -(float)lVar1 * 0.5;
*(float *)(this + 0xa8) = -(float)lVar1 * 0.5;
return this + 0xa4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.