L L4D2node

ZombieBotBody::GetHullMins

0x00a4b660 · 86 bytes · __thiscall

_ZNK13ZombieBotBody11GetHullMinsEv

Decompiled

undefined (1 param)

/* ZombieBotBody::GetHullMins() const */

ZombieBotBody * __thiscall ZombieBotBody::GetHullMins(ZombieBotBody *this)

{
  longdouble lVar1;
  
  lVar1 = (longdouble)(**(code **)(*(int *)this + 0x118))(this);
  *(undefined4 *)(this + 0xac) = 0;
  *(float *)(this + 0xa4) = -(float)lVar1 * 0.5;
  *(float *)(this + 0xa8) = -(float)lVar1 * 0.5;
  return this + 0xa4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)