L L4D2node

ZombieBotBody::IsArousal

0x00a4b590 · 17 bytes · __thiscall

_ZNK13ZombieBotBody9IsArousalEN5IBody11ArousalTypeE

Decompiled

undefined (2 params)

/* ZombieBotBody::IsArousal(IBody::ArousalType) const */

undefined4 __thiscall ZombieBotBody::IsArousal(ZombieBotBody *this,int param_2)

{
  return CONCAT31((int3)((uint)*(int *)(this + 0x4c) >> 8),param_2 == *(int *)(this + 0x4c));
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)