WitchBody::OnInjured
0x00a4ac90 · 1742 bytes · __thiscall
_ZN9WitchBody9OnInjuredERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* WitchBody::OnInjured(CTakeDamageInfo const&) */
void __thiscall WitchBody::OnInjured(WitchBody *this,CTakeDamageInfo *param_1)
{
float fVar1;
CBaseEntity *pCVar2;
code *pcVar3;
char cVar4;
uint uVar5;
int *piVar6;
int iVar7;
int *piVar8;
undefined4 uVar9;
undefined *puVar10;
int *piVar11;
longdouble lVar12;
undefined4 local_20;
pCVar2 = *(CBaseEntity **)(this + 0x14);
if (pCVar2[0x104] != (CBaseEntity)0x0) {
return;
}
if ((*(uint *)(param_1 + 0x48) & 8) == 0) {
if ((*(uint *)(param_1 + 0x48) & 2) != 0) {
CBaseEntity::EmitSound(pCVar2,"Zombie.BulletImpact",0.0,(float *)0x0);
lVar12 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x88) <= (float)lVar12) {
fVar1 = *(float *)(ZombieVocalizeShotInterval._28_4_ + 0x2c);
lVar12 = (longdouble)CountdownTimer::Now();
if ((float)lVar12 + fVar1 != *(float *)(this + 0x88)) {
(**(code **)(*(int *)(this + 0x80) + 4))(this + 0x80,this + 0x88);
*(float *)(this + 0x88) = (float)lVar12 + fVar1;
}
if (fVar1 != *(float *)(this + 0x84)) {
(**(code **)(*(int *)(this + 0x80) + 4))(this + 0x80,this + 0x84);
*(float *)(this + 0x84) = fVar1;
}
CBaseEntity::EmitSound(*(CBaseEntity **)(this + 0x14),"WitchZombie.Pain",0.0,(float *)0x0);
}
}
LAB_00a4acc4:
uVar5 = *(uint *)(param_1 + 0x34);
}
else {
if (((byte)pCVar2[0x153] & 8) == 0) {
local_20 = 0;
uVar5 = *(uint *)(param_1 + 0x34);
if (((uVar5 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == uVar5 >> 0xc)) {
local_20 = *(undefined4 *)(puVar10 + 4);
}
(**(code **)(*(int *)pCVar2 + 0x564))(pCVar2,0x461c3c00,local_20);
CBaseEntity::EmitSound(*(CBaseEntity **)(this + 0x14),"Zombie.IgniteScream",0.0,(float *)0x0);
lVar12 = (longdouble)
RandomFloat(*(undefined4 *)(ZombieVocalizeBurnMinInterval._28_4_ + 0x2c),
*(undefined4 *)(ZombieVocalizeBurnMaxInterval._28_4_ + 0x2c));
fVar1 = (float)lVar12;
lVar12 = (longdouble)CountdownTimer::Now();
if ((float)lVar12 + fVar1 != *(float *)(this + 0x88)) {
(**(code **)(*(int *)(this + 0x80) + 4))(this + 0x80,this + 0x88);
*(float *)(this + 0x88) = (float)lVar12 + fVar1;
}
if (fVar1 != *(float *)(this + 0x84)) {
(**(code **)(*(int *)(this + 0x80) + 4))(this + 0x80,this + 0x84);
*(float *)(this + 0x84) = fVar1;
}
}
lVar12 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x88) <= (float)lVar12) {
lVar12 = (longdouble)
RandomFloat(*(undefined4 *)(ZombieVocalizeBurnMinInterval._28_4_ + 0x2c),
*(undefined4 *)(ZombieVocalizeBurnMaxInterval._28_4_ + 0x2c));
fVar1 = (float)lVar12;
lVar12 = (longdouble)CountdownTimer::Now();
if ((float)lVar12 + fVar1 != *(float *)(this + 0x88)) {
(**(code **)(*(int *)(this + 0x80) + 4))(this + 0x80,this + 0x88);
*(float *)(this + 0x88) = (float)lVar12 + fVar1;
}
if (fVar1 != *(float *)(this + 0x84)) {
(**(code **)(*(int *)(this + 0x80) + 4))(this + 0x80,this + 0x84);
*(float *)(this + 0x84) = fVar1;
}
CBaseEntity::EmitSound(*(CBaseEntity **)(this + 0x14),"WitchZombie.PainFire",0.0,(float *)0x0)
;
}
uVar5 = *(uint *)(param_1 + 0x34);
if (uVar5 == 0xffffffff) goto LAB_00a4acf2;
puVar10 = g_pEntityList + (uVar5 & 0xfff) * 0x10;
if (((puVar10 != (undefined *)0xfffffffc) && (*(uint *)(puVar10 + 8) == uVar5 >> 0xc)) &&
(piVar6 = *(int **)(puVar10 + 4), piVar6 != (int *)0x0)) {
cVar4 = (**(code **)(*piVar6 + 0x16c))(piVar6);
if ((cVar4 == '\0') ||
(piVar8 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"zombie_ignited",0,0), piVar8 == (int *)0x0))
goto LAB_00a4acc4;
pcVar3 = *(code **)(*piVar8 + 0x30);
uVar9 = (**(code **)(*engine + 0x40))(engine,piVar6[0xc]);
(*pcVar3)(piVar8,"userid",uVar9);
if (*(int *)(*(int *)(this + 0x14) + 0x30) == 0) {
iVar7 = 0;
}
else {
iVar7 = *(int *)(*(int *)(this + 0x14) + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar8 + 0x30))(piVar8,"entityid",iVar7);
(**(code **)(*piVar8 + 0x3c))(piVar8,"victimname","Witch");
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar8,0);
uVar5 = *(uint *)(param_1 + 0x34);
}
}
if ((((uVar5 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == uVar5 >> 0xc)) &&
((pCVar2 = *(CBaseEntity **)(puVar10 + 4), pCVar2 != (CBaseEntity *)0x0 &&
(cVar4 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2), cVar4 != '\0')))) {
iVar7 = CBaseEntity::GetTeamNumber(pCVar2);
cVar4 = IsASurvivorTeam(iVar7);
if (cVar4 != '\0') {
*(float *)(pCVar2 + 0x3abc) = *(float *)(pCVar2 + 0x3abc) + *(float *)(param_1 + 0x3c);
}
}
LAB_00a4acf2:
piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"infected_hurt",0,0);
if (piVar6 != (int *)0x0) {
uVar5 = *(uint *)(param_1 + 0x34);
if (((uVar5 == 0xffffffff) ||
(puVar10 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar10 + 8) != uVar5 >> 0xc ||
((piVar8 = *(int **)(puVar10 + 4), piVar8 == (int *)0x0 ||
(cVar4 = (**(code **)(*piVar8 + 0x16c))(piVar8), cVar4 == '\0')))))) {
(**(code **)(*piVar6 + 0x30))(piVar6,"attacker",0);
}
else {
cVar4 = (**(code **)(*piVar8 + 0x16c))(piVar8);
piVar11 = (int *)0x0;
if (cVar4 != '\0') {
piVar11 = piVar8;
}
pcVar3 = *(code **)(*piVar6 + 0x30);
uVar9 = (**(code **)(*engine + 0x40))(engine,piVar11[0xc]);
(*pcVar3)(piVar6,"attacker",uVar9);
}
if (((byte)param_1[0x48] & 0x40) == 0) {
(**(code **)(*piVar6 + 0x30))
(piVar6,"hitgroup",*(undefined4 *)(*(int *)(this + 0x14) + 0x1838));
}
else {
(**(code **)(*piVar6 + 0x30))(piVar6,"hitgroup",0);
}
if (*(int *)(*(int *)(this + 0x14) + 0x30) == 0) {
iVar7 = 0;
}
else {
iVar7 = *(int *)(*(int *)(this + 0x14) + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar6 + 0x30))(piVar6,"entityid",iVar7);
(**(code **)(*piVar6 + 0x30))(piVar6,"amount",(int)*(float *)(param_1 + 0x3c));
(**(code **)(*piVar6 + 0x30))(piVar6,"type",*(undefined4 *)(param_1 + 0x48));
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.