L L4D2node

WanderingWitchPathCost::operator()

0x00a465b0 · 326 bytes · __thiscall

_ZNK22WanderingWitchPathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf

Decompiled

undefined (6 params)

/* WanderingWitchPathCost::TEMPNAMEPLACEHOLDERVALUE(CNavArea*, CNavArea*, CNavLadder const*,
   CFuncElevator const*, float) const */

longdouble __thiscall
WanderingWitchPathCost::operator()
          (WanderingWitchPathCost *this,CNavArea *param_1,CNavArea *param_2,CNavLadder *param_3,
          CFuncElevator *param_4,float param_5)

{
  char cVar1;
  longdouble lVar2;
  float fVar3;
  float fVar4;
  
  if ((((byte)param_1[0x56] & 8) == 0) && (((byte)param_1[0x12e] & 8) == 0)) {
    cVar1 = (**(code **)(**(int **)(this + 0xc) + 0x150))(*(int **)(this + 0xc),param_1);
    if (cVar1 != '\0') {
      fVar3 = 0.0;
      if (param_2 == (CNavArea *)0x0) goto LAB_00a465d1;
      if (param_3 == (CNavLadder *)0x0) {
        lVar2 = (longdouble)CNavArea::GetZDeltaAtEdgeToArea(param_2,param_1);
        fVar3 = -1.0;
        fVar4 = (float)lVar2;
        if (ABS(fVar4) <= 16.0) {
          if (param_5 <= 0.0) {
            param_5 = SQRT((*(float *)(param_1 + 0x2c) - *(float *)(param_2 + 0x2c)) *
                           (*(float *)(param_1 + 0x2c) - *(float *)(param_2 + 0x2c)) +
                           (*(float *)(param_1 + 0x30) - *(float *)(param_2 + 0x30)) *
                           (*(float *)(param_1 + 0x30) - *(float *)(param_2 + 0x30)) +
                           (*(float *)(param_1 + 0x34) - *(float *)(param_2 + 0x34)) *
                           (*(float *)(param_1 + 0x34) - *(float *)(param_2 + 0x34)));
          }
          if (fVar4 < 0.0) {
            fVar4 = fVar4 * 5.0;
          }
          fVar3 = ABS((float)(~-(uint)(24.0 <= fVar4) & 0x3f800000 |
                             -(uint)(24.0 <= fVar4) & 0x40800000) * fVar4);
          if (3.0 < fVar3) {
            param_5 = fVar3 + param_5;
          }
          fVar3 = param_5 + *(float *)(param_2 + 0x44);
        }
        goto LAB_00a465d1;
      }
    }
  }
  fVar3 = -1.0;
LAB_00a465d1:
  return (longdouble)fVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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