WitchLocomotion::GetYawRate
0x00a46570 · 37 bytes · __thiscall
_ZNK15WitchLocomotion10GetYawRateEv
Decompiled
undefined (1 param)
/* WitchLocomotion::GetYawRate() const */
longdouble __thiscall WitchLocomotion::GetYawRate(WitchLocomotion *this)
{
longdouble lVar1;
if (*(float *)(this + 0x150) <= 35.0) {
return (longdouble)45.0;
}
lVar1 = (longdouble)ZombieBotLocomotion::GetYawRate();
return lVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.