L L4D2node

WitchWander::OnSound

0x00a44210 · 298 bytes · __cdecl

_ZN11WitchWander7OnSoundEP8InfectedP11CBaseEntityRK6VectorP9KeyValues

Decompiled

undefined (4 params)

/* WitchWander::OnSound(Infected*, CBaseEntity*, Vector const&, KeyValues*) */

Infected *
WitchWander::OnSound(Infected *param_1,CBaseEntity *param_2,Vector *param_3,KeyValues *param_4)

{
  code *pcVar1;
  char cVar2;
  int iVar3;
  undefined4 *puVar4;
  longdouble lVar5;
  undefined1 local_28 [24];
  
  if (param_4 != (KeyValues *)0x0) {
    cVar2 = (**(code **)(*(int *)param_4 + 0x16c))(param_4);
    if (cVar2 != '\0') {
      cVar2 = (**(code **)(*(int *)param_4 + 300))(param_4);
      if (cVar2 != '\0') {
        iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_4);
        cVar2 = IsASurvivorTeam(iVar3);
        if (cVar2 != '\0') {
          lVar5 = (longdouble)
                  (**(code **)(*(int *)(param_3 + 0x1a3c) + 300))(param_3 + 0x1a3c,param_4);
          if ((float)lVar5 <=
              *(float *)(z_witch_wander_hear_radius._28_4_ + 0x2c) *
              *(float *)(z_witch_wander_hear_radius._28_4_ + 0x2c)) {
            pcVar1 = *(code **)(*(int *)param_3 + 0x430);
            (**(code **)(*(int *)param_4 + 0x234))(local_28,param_4);
                    /* try { // try from 00a442fe to 00a442ff has its CatchHandler @ 00a44341 */
            cVar2 = (*pcVar1)(param_3,local_28,0,0);
            if (cVar2 != '\0') {
              lVar5 = (longdouble)
                      CTerrorPlayer::GetTimeSinceLastFiredWeapon((CTerrorPlayer *)param_4);
              if ((float)lVar5 < 0.2) {
                puVar4 = (undefined4 *)(**(code **)(*(int *)param_4 + 0xc))(param_4);
                *(undefined4 *)(param_2 + 0x4850) = *puVar4;
              }
            }
          }
        }
      }
    }
  }
  *(undefined4 *)param_1 = 0;
  *(undefined4 *)(param_1 + 4) = 0;
  *(undefined4 *)(param_1 + 8) = 0;
  *(undefined4 *)(param_1 + 0xc) = 1;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)