WitchKillIncapVictim::OnEnd
0x00a40af0 · 65 bytes · __cdecl
_ZN20WitchKillIncapVictim5OnEndEP8InfectedP6ActionIS0_E
Decompiled
undefined (2 params)
/* WitchKillIncapVictim::OnEnd(Infected*, Action<Infected>*) */
void WitchKillIncapVictim::OnEnd(Infected *param_1,Action *param_2)
{
undefined4 uStack0000000c;
CBaseAnimatingOverlay::RemoveGesture((CBaseAnimatingOverlay *)param_2,0x265);
CBaseFlex::FindFlexController((CBaseFlex *)param_2,"bite");
uStack0000000c = 0;
CBaseFlex::SetFlexWeight();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.