WitchIdle::OnShoved
0x00a3f9b0 · 175 bytes · __cdecl
_ZN9WitchIdle8OnShovedEP8InfectedP11CBaseEntity
Decompiled
undefined (2 params)
/* WitchIdle::OnShoved(Infected*, CBaseEntity*) */
Infected * WitchIdle::OnShoved(Infected *param_1,CBaseEntity *param_2)
{
char cVar1;
WitchAttack *this;
CBaseEntity *in_stack_00000010;
if (((in_stack_00000010 != (CBaseEntity *)0x0) &&
(cVar1 = WitchAttack::IsValidEnemy(in_stack_00000010), cVar1 != '\0')) &&
((cVar1 = IsInCommentaryMode(), cVar1 == '\0' ||
((cVar1 = (**(code **)(*(int *)in_stack_00000010 + 0x16c))(), cVar1 == '\0' ||
(cVar1 = (**(code **)(*(int *)in_stack_00000010 + 0x778))(), cVar1 != '\0')))))) {
this = ::operator_new(0x487c);
/* try { // try from 00a3fa1e to 00a3fa22 has its CatchHandler @ 00a3fa73 */
WitchAttack::WitchAttack(this,in_stack_00000010);
*(undefined4 *)param_1 = 2;
*(WitchAttack **)(param_1 + 4) = this;
*(char **)(param_1 + 8) = "Someone shoved me!";
*(undefined4 *)(param_1 + 0xc) = 2;
return param_1;
}
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.