L L4D2node

WitchBurn::OnStart

0x00a3eae0 · 446 bytes · __thiscall

_ZN9WitchBurn7OnStartEP8InfectedP6ActionIS0_E

Decompiled

undefined (3 params)

/* WitchBurn::OnStart(Infected*, Action<Infected>*) */

WitchBurn * __thiscall WitchBurn::OnStart(WitchBurn *this,Infected *param_1,Action *param_2)

{
  uint uVar1;
  int *piVar2;
  char cVar3;
  WitchAttack *this_00;
  CBaseEntity *pCVar4;
  undefined *puVar5;
  longdouble lVar6;
  CBaseEntity *local_20;
  
  lVar6 = (longdouble)RandomFloat(0xc2200000,0x42200000);
  puVar5 = g_pEntityList;
  uVar1 = *(uint *)(param_1 + 0x3c);
  *(float *)(param_1 + 0x34) = (float)lVar6;
  if (((uVar1 == 0xffffffff) ||
      (puVar5 = puVar5 + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
    (**(code **)(*(int *)param_2 + 300))(param_2);
  }
  else {
    piVar2 = *(int **)(puVar5 + 4);
    cVar3 = (**(code **)(*(int *)param_2 + 300))(param_2);
    if ((cVar3 != '\0') && (piVar2 != (int *)0x0)) {
      uVar1 = *(uint *)(param_1 + 0x3c);
      pCVar4 = (CBaseEntity *)0x0;
      if ((uVar1 != 0xffffffff) &&
         ((puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc &&
          (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)))) {
        pCVar4 = *(CBaseEntity **)(puVar5 + 4);
      }
      cVar3 = WitchAttack::IsValidEnemy(pCVar4);
      if ((cVar3 != '\0') &&
         (((cVar3 = IsInCommentaryMode(), cVar3 == '\0' ||
           (cVar3 = (**(code **)(*piVar2 + 0x16c))(piVar2), cVar3 == '\0')) ||
          (cVar3 = (**(code **)(*piVar2 + 0x778))(piVar2), cVar3 != '\0')))) {
        uVar1 = *(uint *)(param_1 + 0x3c);
        local_20 = (CBaseEntity *)0x0;
        if (((uVar1 != 0xffffffff) &&
            (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
           (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
          local_20 = *(CBaseEntity **)(puVar5 + 4);
        }
        this_00 = ::operator_new(0x487c);
                    /* try { // try from 00a3ec25 to 00a3ec29 has its CatchHandler @ 00a3ecb1 */
        WitchAttack::WitchAttack(this_00,local_20);
        *(undefined4 *)(param_1 + 0x20) = 0;
        *(undefined4 *)(param_1 + 0x24) = 0;
        *(undefined4 *)(param_1 + 0x28) = 0;
        *(undefined4 *)(param_1 + 0x2c) = 0;
        *(undefined4 *)this = 2;
        *(WitchAttack **)(this + 4) = this_00;
        *(char **)(this + 8) = "Attacking person who caught me on fire";
        return this;
      }
    }
  }
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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