L L4D2node

WitchBehavior::OnInjured

0x00a3e430 · 670 bytes · __cdecl

_ZN13WitchBehavior9OnInjuredEP8InfectedRK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* WitchBehavior::OnInjured(Infected*, CTakeDamageInfo const&) */

Infected * WitchBehavior::OnInjured(Infected *param_1,CTakeDamageInfo *param_2)

{
  uint uVar1;
  int *piVar2;
  undefined4 *puVar3;
  undefined4 *puVar4;
  undefined *puVar5;
  CBaseEntity *in_stack_0000000c;
  int in_stack_00000010;
  undefined4 local_20;
  
  if (((*(byte *)(in_stack_00000010 + 0x48) & 0x40) != 0) &&
     (0.5 < *(float *)(in_stack_00000010 + 0x3c) / (*(float *)(in_stack_00000010 + 0x40) + 0.001)))
  {
    piVar2 = (int *)(**(code **)(*(int *)in_stack_0000000c + 0x590))();
    if (piVar2 != (int *)0x0) {
      (**(code **)(*piVar2 + 0xf0))(piVar2,*(undefined4 *)(ZombieWitchSpeedInjured._28_4_ + 0x2c));
    }
    uVar1 = *(uint *)(in_stack_00000010 + 0x30);
    if ((((uVar1 != 0xffffffff) &&
         (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar5 + 4) != 0)) {
      piVar2 = (int *)(**(code **)(*(int *)in_stack_0000000c + 0x594))();
      local_20 = 0;
      uVar1 = *(uint *)(in_stack_00000010 + 0x30);
      if (((uVar1 != 0xffffffff) &&
          (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
        local_20 = *(undefined4 *)(puVar5 + 4);
      }
      (**(code **)(*piVar2 + 0x13c))(piVar2,local_20,2,0,0,0);
    }
    piVar2 = (int *)0x0;
    CBaseEntity::EmitSound(in_stack_0000000c,"WitchZombie.Rage",0.0,(float *)0x0);
    uVar1 = *(uint *)(in_stack_00000010 + 0x30);
    if (((uVar1 != 0xffffffff) &&
        (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
      piVar2 = *(int **)(puVar5 + 4);
    }
    puVar3 = ::operator_new(0x48);
    puVar3[8] = 0;
    puVar3[9] = 0;
    puVar3[10] = 0;
    puVar3[3] = 0;
    puVar3[4] = 0;
    puVar3[5] = 0;
    puVar3[6] = 0;
    puVar3[7] = 0;
    puVar3[2] = 0;
    *(undefined1 *)(puVar3 + 0xc) = 0;
    *(undefined1 *)((int)puVar3 + 0x31) = 0;
    puVar3[0xb] = 0;
    *puVar3 = &PTR__InfectedShoved_00d21b88;
    puVar3[1] = &PTR__InfectedShoved_00d21cec;
    puVar3[0xd] = 0xffffffff;
    if (piVar2 == (int *)0x0) {
      puVar3[0xe] = vec3_origin;
      puVar3[0xf] = DAT_01053d4c;
      puVar3[0x10] = DAT_01053d50;
    }
    else {
                    /* try { // try from 00a3e5b2 to 00a3e5c4 has its CatchHandler @ 00a3e6e8 */
      puVar4 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
      puVar3[0xd] = *puVar4;
      puVar4 = (undefined4 *)(**(code **)(*piVar2 + 0x288))(piVar2);
      puVar3[0xe] = *puVar4;
      puVar3[0xf] = puVar4[1];
      puVar3[0x10] = puVar4[2];
    }
    puVar3[0x11] = 0;
    *(undefined4 *)param_1 = 2;
    *(undefined4 **)(param_1 + 4) = puVar3;
    *(undefined4 *)(param_1 + 8) = 0;
    *(undefined4 *)(param_1 + 0xc) = 1;
    return param_1;
  }
  *(undefined4 *)param_1 = 0;
  *(undefined4 *)(param_1 + 4) = 0;
  *(undefined4 *)(param_1 + 8) = 0;
  *(undefined4 *)(param_1 + 0xc) = 1;
  return param_1;
}

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paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

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