WitchAttack::OnSound
0x00a3c400 · 37 bytes · __cdecl
_ZN11WitchAttack7OnSoundEP8InfectedP11CBaseEntityRK6VectorP9KeyValues
Decompiled
undefined (4 params)
/* WitchAttack::OnSound(Infected*, CBaseEntity*, Vector const&, KeyValues*) */
void WitchAttack::OnSound(Infected *param_1,CBaseEntity *param_2,Vector *param_3,KeyValues *param_4)
{
*(undefined4 *)param_1 = 4;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.