WitchAngry::Growl
0x00a3ba60 · 732 bytes · __thiscall
_ZN10WitchAngry5GrowlEP5Witch
Decompiled
undefined (2 params)
/* WitchAngry::Growl(Witch*) */
void __thiscall WitchAngry::Growl(WitchAngry *this,Witch *param_1)
{
float fVar1;
char cVar2;
int *piVar3;
WitchAngry *pWVar4;
longdouble lVar5;
char *local_28;
float local_24;
fVar1 = *(float *)(param_1 + 0x1d94);
if (0.3 <= fVar1) {
if (0.6 <= fVar1) {
if ((0.6 < *(float *)(this + 0x4c) || *(float *)(this + 0x4c) == 0.6) ||
(*(float *)(this + 0x48) == -1.0)) {
local_28 = "WitchZombie.GrowlHigh";
}
else {
(**(code **)(*(int *)(this + 0x40) + 4))(this + 0x40,this + 0x48);
local_28 = "WitchZombie.GrowlHigh";
*(undefined4 *)(this + 0x48) = 0xbf800000;
}
}
else if ((0.3 < *(float *)(this + 0x4c) || *(float *)(this + 0x4c) == 0.3) ||
(*(float *)(this + 0x48) == -1.0)) {
local_28 = "WitchZombie.GrowlMedium";
}
else {
(**(code **)(*(int *)(this + 0x40) + 4))(this + 0x40,this + 0x48);
local_28 = "WitchZombie.GrowlMedium";
*(undefined4 *)(this + 0x48) = 0xbf800000;
}
}
else {
local_28 = "WitchZombie.GrowlLow";
}
pWVar4 = this + 0x40;
lVar5 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x48) <= (float)lVar5) {
CBaseEntity::EmitSound((CBaseEntity *)param_1,local_28,0.0,(float *)0x0);
if (fVar1 < 0.6) {
lVar5 = (longdouble)RandomFloat(0x3f400000,0x3fc00000);
local_24 = (float)lVar5;
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + local_24 != *(float *)(this + 0x48)) {
(**(code **)(*(int *)(this + 0x40) + 4))(pWVar4,this + 0x48);
*(float *)(this + 0x48) = (float)lVar5 + local_24;
}
if (local_24 == *(float *)(this + 0x44)) goto LAB_00a3baad;
}
else {
lVar5 = (longdouble)RandomFloat(0x3fc00000,0x40000000);
local_24 = (float)lVar5;
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + local_24 != *(float *)(this + 0x48)) {
(**(code **)(*(int *)(this + 0x40) + 4))(pWVar4,this + 0x48);
*(float *)(this + 0x48) = (float)lVar5 + local_24;
}
if (local_24 == *(float *)(this + 0x44)) goto LAB_00a3baad;
}
(**(code **)(*(int *)(this + 0x40) + 4))(pWVar4,this + 0x44);
*(float *)(this + 0x44) = local_24;
}
LAB_00a3baad:
piVar3 = (int *)(**(code **)(*(int *)param_1 + 0x594))(param_1);
if (piVar3 != (int *)0x0) {
if (0.54 < *(float *)(this + 0x4c) || *(float *)(this + 0x4c) == 0.54) {
if ((fVar1 < 0.54) && (cVar2 = (**(code **)(*piVar3 + 0xe4))(piVar3,0x2aa), cVar2 == '\0')) {
(**(code **)(*piVar3 + 0xd8))(piVar3,0x2aa,1);
}
}
else if ((0.54 <= fVar1) && (cVar2 = (**(code **)(*piVar3 + 0xe4))(piVar3,0x2ab), cVar2 == '\0')
) {
(**(code **)(*piVar3 + 0xd8))(piVar3,0x2ab,1);
}
}
*(float *)(this + 0x4c) = fVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.