WitchAngry::OnInjured
0x00a3b0a0 · 408 bytes · __cdecl
_ZN10WitchAngry9OnInjuredEP8InfectedRK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* WitchAngry::OnInjured(Infected*, CTakeDamageInfo const&) */
Infected * WitchAngry::OnInjured(Infected *param_1,CTakeDamageInfo *param_2)
{
uint uVar1;
char cVar2;
WitchAttack *this;
undefined *puVar3;
int *piVar4;
CBaseEntity *pCVar5;
Witch *in_stack_0000000c;
int in_stack_00000010;
Witch::ChangeRageLevel(in_stack_0000000c,1.0);
uVar1 = *(uint *)(in_stack_00000010 + 0x34);
if ((((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) &&
((*(CBaseEntity **)(puVar3 + 4) != (CBaseEntity *)0x0 &&
(cVar2 = WitchAttack::IsValidEnemy(*(CBaseEntity **)(puVar3 + 4)), cVar2 != '\0')))) {
cVar2 = IsInCommentaryMode();
if (cVar2 != '\0') {
uVar1 = *(uint *)(in_stack_00000010 + 0x34);
piVar4 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
piVar4 = *(int **)(puVar3 + 4);
}
cVar2 = (**(code **)(*piVar4 + 0x16c))(piVar4);
if (cVar2 != '\0') {
uVar1 = *(uint *)(in_stack_00000010 + 0x34);
piVar4 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
piVar4 = *(int **)(puVar3 + 4);
}
cVar2 = (**(code **)(*piVar4 + 0x778))(piVar4);
if (cVar2 == '\0') goto LAB_00a3b0ec;
}
}
uVar1 = *(uint *)(in_stack_00000010 + 0x34);
pCVar5 = (CBaseEntity *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
pCVar5 = *(CBaseEntity **)(puVar3 + 4);
}
this = ::operator_new(0x487c);
/* try { // try from 00a3b208 to 00a3b20c has its CatchHandler @ 00a3b240 */
WitchAttack::WitchAttack(this,pCVar5);
*(undefined4 *)param_1 = 2;
*(WitchAttack **)(param_1 + 4) = this;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
LAB_00a3b0ec:
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.