InfectedWander::OnCommandString
0x00a3a6a0 · 582 bytes · __cdecl
_ZN14InfectedWander15OnCommandStringEP8InfectedPKc
Decompiled
undefined (2 params)
/* InfectedWander::OnCommandString(Infected*, char const*) */
Infected * InfectedWander::OnCommandString(Infected *param_1,char *param_2)
{
int iVar1;
Action *pAVar2;
InfectedWander *this;
char *in_stack_00000010;
if (in_stack_00000010 != "z_sit_down") {
iVar1 = _V_stricmp("z_sit_down",in_stack_00000010);
if (iVar1 != 0) {
if (in_stack_00000010 != "z_lie_down") {
iVar1 = _V_stricmp("z_lie_down",in_stack_00000010);
if (iVar1 != 0) {
if (in_stack_00000010 != "z_stand") {
iVar1 = _V_stricmp("z_stand",in_stack_00000010);
if (iVar1 != 0) {
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
}
pAVar2 = ::operator_new(0x34);
*(undefined4 *)(pAVar2 + 0x20) = 0;
*(undefined4 *)(pAVar2 + 0x24) = 0;
*(undefined4 *)(pAVar2 + 0x28) = 0;
*(undefined4 *)(pAVar2 + 0xc) = 0;
*(undefined4 *)(pAVar2 + 0x10) = 0;
*(undefined4 *)(pAVar2 + 0x14) = 0;
*(undefined4 *)(pAVar2 + 0x18) = 0;
*(undefined4 *)(pAVar2 + 0x1c) = 0;
*(undefined4 *)(pAVar2 + 8) = 0;
pAVar2[0x30] = (Action)0x0;
pAVar2[0x31] = (Action)0x0;
*(undefined4 *)(pAVar2 + 0x2c) = 0;
*(undefined ***)pAVar2 = &PTR__InfectedStandDazed_00d25148;
*(undefined ***)(pAVar2 + 4) = &PTR__InfectedStandDazed_00d252ac;
goto LAB_00a3a74d;
}
}
pAVar2 = ::operator_new(0x40);
*(undefined4 *)(pAVar2 + 0x20) = 0;
*(undefined4 *)(pAVar2 + 0x24) = 0;
*(undefined4 *)(pAVar2 + 0x28) = 0;
*(undefined4 *)(pAVar2 + 0xc) = 0;
*(undefined4 *)(pAVar2 + 0x10) = 0;
*(undefined4 *)(pAVar2 + 0x14) = 0;
*(undefined4 *)(pAVar2 + 0x18) = 0;
*(undefined4 *)(pAVar2 + 0x1c) = 0;
*(undefined4 *)(pAVar2 + 8) = 0;
pAVar2[0x30] = (Action)0x0;
pAVar2[0x31] = (Action)0x0;
*(undefined4 *)(pAVar2 + 0x2c) = 0;
*(undefined ***)pAVar2 = &PTR__InfectedLieDown_00d24368;
*(undefined ***)(pAVar2 + 4) = &PTR__InfectedLieDown_00d244cc;
*(undefined ***)(pAVar2 + 0x34) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(pAVar2 + 0x38) = 0;
*(undefined4 *)(pAVar2 + 0x3c) = 0xbf800000;
goto LAB_00a3a74d;
}
}
pAVar2 = ::operator_new(0x40);
*(undefined4 *)(pAVar2 + 0x20) = 0;
*(undefined4 *)(pAVar2 + 0x24) = 0;
*(undefined4 *)(pAVar2 + 0x28) = 0;
*(undefined4 *)(pAVar2 + 0xc) = 0;
*(undefined4 *)(pAVar2 + 0x10) = 0;
*(undefined4 *)(pAVar2 + 0x14) = 0;
*(undefined4 *)(pAVar2 + 0x18) = 0;
*(undefined4 *)(pAVar2 + 0x1c) = 0;
*(undefined4 *)(pAVar2 + 8) = 0;
pAVar2[0x30] = (Action)0x0;
pAVar2[0x31] = (Action)0x0;
*(undefined4 *)(pAVar2 + 0x2c) = 0;
*(undefined ***)pAVar2 = &PTR__InfectedSitDown_00d24848;
*(undefined ***)(pAVar2 + 4) = &PTR__InfectedSitDown_00d249ac;
*(undefined ***)(pAVar2 + 0x34) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(pAVar2 + 0x38) = 0;
*(undefined4 *)(pAVar2 + 0x3c) = 0xbf800000;
LAB_00a3a74d:
this = ::operator_new(0x74);
InfectedWander(this,pAVar2);
*(undefined4 *)param_1 = 1;
*(InfectedWander **)(param_1 + 4) = this;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.