InfectedWander::OnOtherKilled
0x00a38d30 · 37 bytes · __cdecl
_ZN14InfectedWander13OnOtherKilledEP8InfectedP20CBaseCombatCharacterRK15CTakeDamageInfo
Decompiled
undefined (3 params)
/* InfectedWander::OnOtherKilled(Infected*, CBaseCombatCharacter*, CTakeDamageInfo const&) */
void InfectedWander::OnOtherKilled
(Infected *param_1,CBaseCombatCharacter *param_2,CTakeDamageInfo *param_3)
{
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.