L L4D2node

InfectedStandDazed::OnStart

0x00a38510 · 781 bytes · __thiscall

_ZN18InfectedStandDazed7OnStartEP8InfectedP6ActionIS0_E

Decompiled

undefined (3 params)

/* InfectedStandDazed::OnStart(Infected*, Action<Infected>*) */

InfectedStandDazed * __thiscall
InfectedStandDazed::OnStart(InfectedStandDazed *this,Infected *param_1,Action *param_2)

{
  float fVar1;
  undefined4 uVar2;
  char cVar3;
  int *piVar4;
  undefined4 *puVar5;
  int iVar6;
  int iVar7;
  longdouble lVar8;
  
  piVar4 = (int *)(**(code **)(*(int *)param_2 + 0x594))(param_2);
  if (piVar4 != (int *)0x0) {
    cVar3 = (**(code **)(*piVar4 + 0x100))(piVar4,2);
    if (cVar3 == '\0') {
      cVar3 = (**(code **)(*piVar4 + 0x100))(piVar4,4);
      if (cVar3 == '\0') goto LAB_00a3861b;
    }
    param_1[0x32] = (Infected)0x0;
    puVar5 = ::operator_new(0x38);
    *(undefined4 *)this = 2;
    puVar5[8] = 0;
    puVar5[9] = 0;
    puVar5[10] = 0;
    puVar5[3] = 0;
    puVar5[4] = 0;
    puVar5[5] = 0;
    puVar5[6] = 0;
    puVar5[7] = 0;
    puVar5[2] = 0;
    *(undefined1 *)(puVar5 + 0xc) = 0;
    *(undefined1 *)((int)puVar5 + 0x31) = 0;
    puVar5[0xb] = 0;
    *puVar5 = &PTR__InfectedChangePosture_00d219e8;
    puVar5[1] = &PTR__InfectedChangePosture_00d21b4c;
    puVar5[0xd] = 0;
    *(undefined4 **)(this + 4) = puVar5;
    *(undefined4 *)(param_1 + 0x20) = 0;
    *(undefined4 *)(param_1 + 0x24) = 0;
    *(undefined4 *)(param_1 + 0x28) = 0;
    *(undefined4 *)(param_1 + 0x2c) = 0;
    *(undefined4 *)(this + 8) = 0;
    return this;
  }
LAB_00a3861b:
  uVar2 = ZombieStandStill._28_4_;
  param_1[0x32] = (Infected)0x1;
  if (*(int *)(uVar2 + 0x30) == 0) {
    lVar8 = (longdouble)RandomFloat(0,0x42c80000);
    if ((float)lVar8 < 50.0) {
      iVar6 = RandomInt(0,100);
      iVar7 = 0x246;
      if (0x20 < iVar6) {
        iVar7 = (uint)(0x41 < iVar6) * 3 + 0x249;
      }
      lVar8 = (longdouble)RandomFloat(0x40400000,0x41700000);
      fVar1 = (float)lVar8;
      puVar5 = ::operator_new(0x4c);
      puVar5[8] = 0;
      puVar5[9] = 0;
      puVar5[10] = 0;
      puVar5[3] = 0;
      puVar5[4] = 0;
      puVar5[5] = 0;
      puVar5[6] = 0;
      puVar5[7] = 0;
      puVar5[2] = 0;
      *(undefined1 *)(puVar5 + 0xc) = 0;
      *(undefined1 *)((int)puVar5 + 0x31) = 0;
      puVar5[0xb] = 0;
      *puVar5 = &PTR__InfectedStandingActivity_00d24c08;
      puVar5[1] = &PTR__InfectedStandingActivity_00d24d6c;
      puVar5[0xe] = &PTR_NetworkStateChanged_00c0b6e0;
      puVar5[0xf] = 0;
      puVar5[0x10] = 0xbf800000;
      puVar5[0xd] = iVar7;
      puVar5[0x11] = 0;
      *(undefined1 *)(puVar5 + 0x12) = 0;
      if (0.0 < fVar1) {
                    /* try { // try from 00a3878a to 00a38822 has its CatchHandler @ 00a38832 */
        lVar8 = (longdouble)CountdownTimer::Now();
        if ((float)lVar8 + fVar1 != (float)puVar5[0x10]) {
          (**(code **)(puVar5[0xe] + 4))(puVar5 + 0xe,puVar5 + 0x10);
          puVar5[0x10] = (float)lVar8 + fVar1;
        }
        if (fVar1 != (float)puVar5[0xf]) {
          (**(code **)(puVar5[0xe] + 4))(puVar5 + 0xe,puVar5 + 0xf);
          puVar5[0xf] = fVar1;
        }
      }
      *(undefined4 *)(param_1 + 0x20) = 0;
      *(undefined4 *)(param_1 + 0x24) = 0;
      *(undefined4 *)(param_1 + 0x28) = 0;
      *(undefined4 *)(param_1 + 0x2c) = 0;
      *(undefined4 *)this = 2;
      *(undefined4 **)(this + 4) = puVar5;
      *(char **)(this + 8) = "Starting with random facing";
      return this;
    }
  }
  (**(code **)(*piVar4 + 0xd8))(piVar4,0x233,1);
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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