InfectedStandingActivity::OnStart
0x00a38200 · 83 bytes · __thiscall
_ZN24InfectedStandingActivity7OnStartEP8InfectedP6ActionIS0_E
Decompiled
undefined (3 params)
/* InfectedStandingActivity::OnStart(Infected*, Action<Infected>*) */
InfectedStandingActivity * __thiscall
InfectedStandingActivity::OnStart(InfectedStandingActivity *this,Infected *param_1,Action *param_2)
{
int *piVar1;
piVar1 = (int *)(**(code **)(*(int *)param_2 + 0x594))(param_2);
(**(code **)(*piVar1 + 0xd8))(piVar1,*(undefined4 *)(param_1 + 0x34),1);
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
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