InfectedStaggerAround::OnContact
0x00a37fc0 · 506 bytes · __cdecl
_ZN21InfectedStaggerAround9OnContactEP8InfectedP11CBaseEntityP10CGameTrace
Decompiled
undefined (3 params)
/* InfectedStaggerAround::OnContact(Infected*, CBaseEntity*, CGameTrace*) */
Infected *
InfectedStaggerAround::OnContact(Infected *param_1,CBaseEntity *param_2,CGameTrace *param_3)
{
char cVar1;
CBaseEntity *this;
int iVar2;
undefined4 *puVar3;
undefined4 uVar4;
InfectedAlert *pIVar5;
InfectedLeanOnWall *this_00;
int *in_stack_00000010;
CGameTrace *in_stack_00000014;
if ((in_stack_00000010 != (int *)0x0) &&
((in_stack_00000014 == (CGameTrace *)0x0 || (in_stack_00000014[0x37] == (CGameTrace)0x0)))) {
this = (CBaseEntity *)(**(code **)(*in_stack_00000010 + 0x144))();
if (this != (CBaseEntity *)0x0) {
iVar2 = CBaseEntity::GetTeamNumber(this);
cVar1 = IsASurvivorTeam(iVar2);
if ((cVar1 != '\0') &&
(cVar1 = (**(code **)(*(int *)param_3 + 0x58c))(param_3), cVar1 != '\0')) {
uVar4 = (**(code **)(*(int *)this + 0x288))(this);
pIVar5 = ::operator_new(0x80);
/* try { // try from 00a38163 to 00a38167 has its CatchHandler @ 00a381c4 */
InfectedAlert::InfectedAlert(pIVar5,uVar4,0);
*(undefined4 *)param_1 = 1;
*(InfectedAlert **)(param_1 + 4) = pIVar5;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
}
if (param_2[0x31] == (CBaseEntity)0x0) {
if ((*(float *)(in_stack_00000014 + 0x20) <= 0.1 &&
*(float *)(in_stack_00000014 + 0x20) != 0.1) && (in_stack_00000010 == g_WorldEntity)) {
this_00 = ::operator_new(0x54);
InfectedLeanOnWall::InfectedLeanOnWall(this_00,in_stack_00000014);
*(undefined4 *)param_1 = 2;
*(InfectedLeanOnWall **)(param_1 + 4) = this_00;
*(char **)(param_1 + 8) = "Bumped into a wall";
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
puVar3 = ::operator_new(0x4c);
*(undefined4 *)param_1 = 2;
puVar3[8] = 0;
puVar3[9] = 0;
puVar3[10] = 0;
puVar3[3] = 0;
puVar3[4] = 0;
puVar3[5] = 0;
puVar3[6] = 0;
puVar3[7] = 0;
puVar3[2] = 0;
*(undefined1 *)(puVar3 + 0xc) = 0;
*(undefined1 *)((int)puVar3 + 0x31) = 0;
puVar3[0xb] = 0;
*puVar3 = &PTR__InfectedStandingActivity_00d24c08;
puVar3[1] = &PTR__InfectedStandingActivity_00d24d6c;
puVar3[0xe] = &PTR_NetworkStateChanged_00c0b6e0;
puVar3[0xf] = 0;
puVar3[0x10] = 0xbf800000;
puVar3[0xd] = 0x24c;
puVar3[0x11] = 0;
*(undefined1 *)(puVar3 + 0x12) = 0;
*(undefined4 **)(param_1 + 4) = puVar3;
*(char **)(param_1 + 8) = "Bumped into something";
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
}
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.