InfectedStaggerAround::StartStaggering
0x00a37e20 · 114 bytes · __thiscall
_ZN21InfectedStaggerAround15StartStaggeringEP8Infected
Decompiled
undefined (2 params)
/* InfectedStaggerAround::StartStaggering(Infected*) */
void __thiscall
InfectedStaggerAround::StartStaggering(InfectedStaggerAround *this,Infected *param_1)
{
int *piVar1;
longdouble lVar2;
piVar1 = (int *)(**(code **)(*(int *)param_1 + 0x594))(param_1);
(**(code **)(*piVar1 + 0xd8))(piVar1,0x250,1);
lVar2 = (longdouble)
RandomFloat(*(uint *)(StumbleMaxCurveRate._28_4_ + 0x2c) ^ 0x80000000,
*(uint *)(StumbleMaxCurveRate._28_4_ + 0x2c));
*(undefined4 *)(this + 0x34) = 0;
*(float *)(this + 0x38) = (float)lVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.