L L4D2node

InfectedSitDown::OnStart

0x00a366e0 · 761 bytes · __thiscall

_ZN15InfectedSitDown7OnStartEP8InfectedP6ActionIS0_E

Decompiled

undefined (3 params)

/* InfectedSitDown::OnStart(Infected*, Action<Infected>*) */

InfectedSitDown * __thiscall
InfectedSitDown::OnStart(InfectedSitDown *this,Infected *param_1,Action *param_2)

{
  float fVar1;
  code *pcVar2;
  char cVar3;
  int *piVar4;
  undefined4 uVar5;
  uint uVar6;
  undefined4 *puVar7;
  longdouble lVar8;
  
  piVar4 = (int *)(**(code **)(*(int *)param_2 + 0x594))(param_2);
  pcVar2 = *(code **)*enginetrace;
  uVar5 = (**(code **)(*(int *)(param_2 + 0x1a3c) + 0xd4))(param_2 + 0x1a3c);
  uVar6 = (*pcVar2)(enginetrace,uVar5,0x4030,0);
  if ((uVar6 & 0x4030) != 0) {
    puVar7 = ::operator_new(0x34);
    *(undefined4 *)this = 1;
    puVar7[8] = 0;
    puVar7[9] = 0;
    puVar7[10] = 0;
    puVar7[3] = 0;
    puVar7[4] = 0;
    puVar7[5] = 0;
    puVar7[6] = 0;
    puVar7[7] = 0;
    puVar7[2] = 0;
    *(undefined1 *)(puVar7 + 0xc) = 0;
    *(undefined1 *)((int)puVar7 + 0x31) = 0;
    puVar7[0xb] = 0;
    *puVar7 = &PTR__InfectedStandDazed_00d25148;
    puVar7[1] = &PTR__InfectedStandDazed_00d252ac;
    *(undefined4 **)(this + 4) = puVar7;
    *(char **)(this + 8) = "I don\'t want to sit in the water here - standing instead";
    return this;
  }
  cVar3 = Infected::IsGroundLevel((Infected *)param_2,30.0);
  if (cVar3 == '\0') {
    puVar7 = ::operator_new(0x34);
    *(undefined4 *)this = 1;
    puVar7[8] = 0;
    puVar7[9] = 0;
    puVar7[10] = 0;
    puVar7[3] = 0;
    puVar7[4] = 0;
    puVar7[5] = 0;
    puVar7[6] = 0;
    puVar7[7] = 0;
    puVar7[2] = 0;
    *(undefined1 *)(puVar7 + 0xc) = 0;
    *(undefined1 *)((int)puVar7 + 0x31) = 0;
    puVar7[0xb] = 0;
    *puVar7 = &PTR__InfectedStandDazed_00d25148;
    puVar7[1] = &PTR__InfectedStandDazed_00d252ac;
    *(undefined4 **)(this + 4) = puVar7;
    *(char **)(this + 8) = "No room to sit down - standing instead";
  }
  else {
    lVar8 = (longdouble)RandomFloat(0x41200000,0x41f00000);
    fVar1 = (float)lVar8;
    lVar8 = (longdouble)CountdownTimer::Now();
    if ((float)lVar8 + fVar1 != *(float *)(param_1 + 0x3c)) {
      (**(code **)(*(int *)(param_1 + 0x34) + 4))(param_1 + 0x34,param_1 + 0x3c);
      *(float *)(param_1 + 0x3c) = (float)lVar8 + fVar1;
    }
    if (fVar1 != *(float *)(param_1 + 0x38)) {
      (**(code **)(*(int *)(param_1 + 0x34) + 4))(param_1 + 0x34,param_1 + 0x38);
      *(float *)(param_1 + 0x38) = fVar1;
    }
    cVar3 = (**(code **)(*piVar4 + 0x100))(piVar4,2);
    if (cVar3 != '\0') {
      *(undefined4 *)this = 0;
      *(undefined4 *)(this + 4) = 0;
      *(undefined4 *)(this + 8) = 0;
      return this;
    }
    puVar7 = ::operator_new(0x38);
    *(undefined4 *)this = 2;
    puVar7[8] = 0;
    puVar7[9] = 0;
    puVar7[10] = 0;
    puVar7[3] = 0;
    puVar7[4] = 0;
    puVar7[5] = 0;
    puVar7[6] = 0;
    puVar7[7] = 0;
    puVar7[2] = 0;
    *(undefined1 *)(puVar7 + 0xc) = 0;
    *(undefined1 *)((int)puVar7 + 0x31) = 0;
    puVar7[0xb] = 0;
    *puVar7 = &PTR__InfectedChangePosture_00d219e8;
    puVar7[1] = &PTR__InfectedChangePosture_00d21b4c;
    puVar7[0xd] = 2;
    *(undefined4 **)(this + 4) = puVar7;
    *(undefined4 *)(param_1 + 0x20) = 0;
    *(undefined4 *)(param_1 + 0x24) = 0;
    *(undefined4 *)(param_1 + 0x28) = 0;
    *(undefined4 *)(param_1 + 0x2c) = 0;
    *(undefined4 *)(this + 8) = 0;
  }
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

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