L L4D2node

InfectedShamble::FindShambleTarget

0x00a35c80 · 44 bytes · __thiscall

_ZN15InfectedShamble17FindShambleTargetEP8Infected

Decompiled

undefined (2 params)

/* InfectedShamble::FindShambleTarget(Infected*) */

bool __thiscall InfectedShamble::FindShambleTarget(InfectedShamble *this,Infected *param_1)

{
  int *piVar1;
  int iVar2;
  
  piVar1 = (int *)(**(code **)(*(int *)param_1 + 0x59c))(param_1);
  iVar2 = (**(code **)(*piVar1 + 0xb4))(piVar1);
  *(int *)(this + 0x34) = iVar2;
  return iVar2 != 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)