L L4D2node

InfectedFleePathCost::operator()

0x00a34130 · 516 bytes · __thiscall

_ZNK20InfectedFleePathCostclEP8CNavAreaS1_PK10CNavLadderPK13CFuncElevatorf

Decompiled

undefined (6 params)

/* InfectedFleePathCost::TEMPNAMEPLACEHOLDERVALUE(CNavArea*, CNavArea*, CNavLadder const*,
   CFuncElevator const*, float) const */

longdouble __thiscall
InfectedFleePathCost::operator()
          (InfectedFleePathCost *this,CNavArea *param_1,CNavArea *param_2,CNavLadder *param_3,
          CFuncElevator *param_4,float param_5)

{
  char cVar1;
  int iVar2;
  longdouble lVar3;
  uint uVar4;
  float fVar5;
  float fVar6;
  
  cVar1 = (**(code **)(**(int **)(this + 8) + 0x150))(*(int **)(this + 8),param_1);
  fVar5 = -1.0;
  if ((cVar1 == '\0') || (fVar5 = 0.0, param_2 == (CNavArea *)0x0)) goto LAB_00a341a0;
  if (param_3 == (CNavLadder *)0x0) {
    iVar2 = TerrorNavArea::GetDoor((TerrorNavArea *)param_1);
    if ((iVar2 == 0) && (((byte)param_1[0x54] & 1) == 0)) {
      lVar3 = (longdouble)CNavArea::GetZDeltaAtEdgeToArea(param_2,param_1);
      fVar5 = (float)lVar3;
      lVar3 = (longdouble)(**(code **)(**(int **)(this + 8) + 0x134))(*(int **)(this + 8));
      if (fVar5 <= (float)lVar3) {
        lVar3 = (longdouble)(**(code **)(**(int **)(this + 8) + 0x130))(*(int **)(this + 8));
        fVar6 = (float)(~-(uint)((float)lVar3 < fVar5) & 0x3f800000 |
                       -(uint)((float)lVar3 < fVar5) & 0x41a00000);
        if (param_1[0x7e] == (CNavArea)0x0) {
          if (param_1[0x7d] != (CNavArea)0x0) {
            fVar6 = fVar6 * 5.0;
          }
        }
        else {
          fVar6 = fVar6 * 10.0;
        }
        if (param_1[0x3a] != (CNavArea)0x0) {
          uVar4 = -(uint)((float)(byte)param_1[0x3a] + 0.0 <= 18.0);
          fVar6 = (float)(~uVar4 & (uint)(fVar6 * 20.0) | (uint)fVar6 & uVar4);
        }
        if ((*(uint *)(param_1 + 0x54) & 0x80000) != 0) {
          fVar6 = fVar6 * 10.0;
        }
        if ((*(uint *)(param_1 + 0x54) & 0x80) != 0) {
          fVar6 = fVar6 * 10.0;
        }
        if (param_5 <= 0.0) {
          param_5 = SQRT((*(float *)(param_1 + 0x2c) - *(float *)(param_2 + 0x2c)) *
                         (*(float *)(param_1 + 0x2c) - *(float *)(param_2 + 0x2c)) +
                         (*(float *)(param_1 + 0x34) - *(float *)(param_2 + 0x34)) *
                         (*(float *)(param_1 + 0x34) - *(float *)(param_2 + 0x34)) +
                         (*(float *)(param_1 + 0x30) - *(float *)(param_2 + 0x30)) *
                         (*(float *)(param_1 + 0x30) - *(float *)(param_2 + 0x30)));
        }
        fVar5 = param_5 + ABS(fVar5);
        goto LAB_00a34197;
      }
    }
    fVar5 = -1.0;
  }
  else {
    fVar6 = (float)(~-(uint)(*(float *)(param_1 + 0x34) < *(float *)(param_2 + 0x34)) & 0x41a00000 |
                   -(uint)(*(float *)(param_1 + 0x34) < *(float *)(param_2 + 0x34)) & 0x40400000);
    fVar5 = *(float *)(param_3 + 0x1c);
LAB_00a34197:
    fVar5 = fVar6 * fVar5 + *(float *)(param_2 + 0x44);
  }
LAB_00a341a0:
  return (longdouble)fVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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