InfectedFlee::OnContact
0x00a33440 · 152 bytes · __thiscall
_ZN12InfectedFlee9OnContactEP8InfectedP11CBaseEntityP10CGameTrace
Decompiled
undefined (4 params)
/* InfectedFlee::OnContact(Infected*, CBaseEntity*, CGameTrace*) */
InfectedFlee * __thiscall
InfectedFlee::OnContact
(InfectedFlee *this,Infected *param_1,CBaseEntity *param_2,CGameTrace *param_3)
{
char cVar1;
int *piVar2;
InfectedAttack *this_00;
cVar1 = (**(code **)(*(int *)param_3 + 0x16c))(param_3);
if (cVar1 != '\0') {
piVar2 = (int *)(**(code **)(*(int *)param_2 + 0x590))(param_2);
cVar1 = (**(code **)(*piVar2 + 0x174))(piVar2);
if (cVar1 != '\0') {
this_00 = ::operator_new(0x48);
/* try { // try from 00a334bd to 00a334c1 has its CatchHandler @ 00a334db */
InfectedAttack::InfectedAttack(this_00,(CBaseEntity *)param_3);
*(undefined4 *)this = 1;
*(InfectedAttack **)(this + 4) = this_00;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 1;
return this;
}
}
*(undefined4 *)this = 4;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 1;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.