L L4D2node

SpawnGib

0x00a33220 · 290 bytes · __cdecl

_Z8SpawnGibP14CBaseAnimatingPKcS2_RK6Vector

Decompiled

undefined (4 params)

/* SpawnGib(CBaseAnimating*, char const*, char const*, Vector const&) */

void SpawnGib(CBaseAnimating *param_1,char *param_2,char *param_3,Vector *param_4)

{
  int *piVar1;
  int iVar2;
  int iVar3;
  Vector *pVVar4;
  Vector local_54 [12];
  QAngle local_48 [12];
  undefined **local_3c [11];
  
  piVar1 = mdlcache;
  (**(code **)(*mdlcache + 0x68))(mdlcache);
                    /* try { // try from 00a3324e to 00a332a4 has its CatchHandler @ 00a33342 */
  iVar2 = (**(code **)(*modelinfo + 0xc))(modelinfo,param_3);
  iVar3 = CBaseAnimating::LookupAttachment(param_1,param_2);
  if ((0 < iVar3) && (0 < iVar2)) {
    CBaseAnimating::GetAttachment(param_1,iVar3,local_54,local_48);
    pVVar4 = (Vector *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
    CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
    local_3c[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 00a332b6 to 00a332ba has its CatchHandler @ 00a33369 */
    CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_3c,pVVar4);
                    /* try { // try from 00a3331a to 00a3331f has its CatchHandler @ 00a33354 */
    (**(code **)(*(int *)te + 0xa0))
              (te,(CRecipientFilter *)local_3c,0xbf800000,iVar2,0,local_54,local_48,param_4,0,0x10,
               0xff,0xff,0xff);
    local_3c[0] = &PTR__CPASFilter_00bfaf28;
    CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
  }
  (**(code **)(*piVar1 + 0x6c))(piVar1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)