InfectedBlinded::OnBlinded
0x00a31590 · 224 bytes · __cdecl
_ZN15InfectedBlinded9OnBlindedEP8InfectedP11CBaseEntity
Decompiled
undefined (2 params)
/* InfectedBlinded::OnBlinded(Infected*, CBaseEntity*) */
Infected * InfectedBlinded::OnBlinded(Infected *param_1,CBaseEntity *param_2)
{
float fVar1;
float fVar2;
longdouble lVar3;
lVar3 = (longdouble)RandomFloat(0x41000000,0x41400000);
fVar2 = (float)lVar3;
fVar1 = *(float *)(param_2 + 0x54);
lVar3 = (longdouble)CountdownTimer::Now();
if (fVar1 - (float)lVar3 < fVar2) {
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 + fVar2 != *(float *)(param_2 + 0x54)) {
(**(code **)(*(int *)(param_2 + 0x4c) + 4))(param_2 + 0x4c,param_2 + 0x54);
*(float *)(param_2 + 0x54) = (float)lVar3 + fVar2;
}
if (fVar2 != *(float *)(param_2 + 0x50)) {
(**(code **)(*(int *)(param_2 + 0x4c) + 4))(param_2 + 0x4c,param_2 + 0x50);
*(float *)(param_2 + 0x50) = fVar2;
}
}
*(undefined4 *)param_1 = 4;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.