DebugMoveTo::~DebugMoveTo
0x00a310b0 · 47 bytes · __thiscall
_ZN11DebugMoveToD1Ev
Decompiled
undefined (1 param)
/* DebugMoveTo::~DebugMoveTo() */
void __thiscall DebugMoveTo::~DebugMoveTo(DebugMoveTo *this)
{
*(undefined ***)this = &PTR__DebugMoveTo_00d23688;
*(undefined ***)(this + 4) = &PTR__DebugMoveTo_00d237ec;
PathFollower::~PathFollower((PathFollower *)(this + 0x40));
Action<Infected>::~Action((Action<Infected> *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.