InfectedBurn::OnShoved
0x00a30bd0 · 88 bytes · __thiscall
_ZN12InfectedBurn8OnShovedEP8InfectedP11CBaseEntity
Decompiled
undefined (3 params)
/* InfectedBurn::OnShoved(Infected*, CBaseEntity*) */
InfectedBurn * __thiscall
InfectedBurn::OnShoved(InfectedBurn *this,Infected *param_1,CBaseEntity *param_2)
{
CTakeDamageInfo local_7c [108];
CTakeDamageInfo::CTakeDamageInfo(local_7c);
(**(code **)(*(int *)param_2 + 0x4dc))(param_2,local_7c,&vec3_origin);
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 1;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.