InfectedBehavior::OnIgnite
0x00a2fc90 · 311 bytes · __cdecl
_ZN16InfectedBehavior8OnIgniteEP8Infected
Decompiled
undefined (1 param)
/* InfectedBehavior::OnIgnite(Infected*) */
Infected * InfectedBehavior::OnIgnite(Infected *param_1)
{
int iVar1;
undefined4 *puVar2;
int *in_stack_0000000c;
iVar1 = (**(code **)(*in_stack_0000000c + 0x590))();
if (iVar1 != 0) {
if (in_stack_0000000c[0x40] != -1) {
(**(code **)(*in_stack_0000000c + 0x214))();
in_stack_0000000c[0x40] = -1;
}
puVar2 = ::operator_new(0x5c);
*(undefined4 *)param_1 = 1;
puVar2[8] = 0;
puVar2[9] = 0;
puVar2[10] = 0;
puVar2[3] = 0;
puVar2[4] = 0;
puVar2[5] = 0;
puVar2[6] = 0;
puVar2[7] = 0;
puVar2[2] = 0;
*(undefined1 *)(puVar2 + 0xc) = 0;
*(undefined1 *)((int)puVar2 + 0x31) = 0;
puVar2[0xb] = 0;
*puVar2 = &PTR__InfectedBurn_00d234e8;
puVar2[1] = &PTR__InfectedBurn_00d2364c;
puVar2[0xe] = &PTR_NetworkStateChanged_00c0b6e0;
puVar2[0xf] = 0;
puVar2[0x10] = 0xbf800000;
puVar2[0x11] = &PTR_NetworkStateChanged_00c0b6e0;
puVar2[0x12] = 0;
puVar2[0x13] = 0xbf800000;
puVar2[0x14] = &PTR_NetworkStateChanged_00c0b6e0;
puVar2[0x15] = 0;
puVar2[0x16] = 0xbf800000;
*(undefined4 **)(param_1 + 4) = puVar2;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 3;
return param_1;
}
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.