InfectedBehavior::Update
0x00a2f7a0 · 68 bytes · __thiscall
_ZN16InfectedBehavior6UpdateEP8Infectedf
Decompiled
undefined (3 params)
/* InfectedBehavior::Update(Infected*, float) */
void __thiscall InfectedBehavior::Update(InfectedBehavior *this,Infected *param_1,float param_2)
{
if ((float)*(int *)((int)param_2 + 0x100) <= 0.0) {
UTIL_Remove((CBaseEntity *)param_2);
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.