InfectedBehavior::InitialContainedAction
0x00a2f750 · 47 bytes · __cdecl
_ZN16InfectedBehavior22InitialContainedActionEP8Infected
Decompiled
undefined (1 param)
/* InfectedBehavior::InitialContainedAction(Infected*) */
InfectedWander * InfectedBehavior::InitialContainedAction(Infected *param_1)
{
InfectedWander *this;
this = ::operator_new(0x74);
/* try { // try from 00a2f771 to 00a2f775 has its CatchHandler @ 00a2f77f */
InfectedWander::InfectedWander(this,(Action *)0x0);
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.