L L4D2node

InfectedBehavior::InitialContainedAction

0x00a2f750 · 47 bytes · __cdecl

_ZN16InfectedBehavior22InitialContainedActionEP8Infected

Decompiled

undefined (1 param)

/* InfectedBehavior::InitialContainedAction(Infected*) */

InfectedWander * InfectedBehavior::InitialContainedAction(Infected *param_1)

{
  InfectedWander *this;
  
  this = ::operator_new(0x74);
                    /* try { // try from 00a2f771 to 00a2f775 has its CatchHandler @ 00a2f77f */
  InfectedWander::InfectedWander(this,(Action *)0x0);
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)